فوكس كونكر - 🦊 - Conquer
موضوع بعنوان :ان بى سى اسطفه p7+البروفكشن
الكاتب :bebo17


مش هطول الانبسي

اتفضلو الانبسي كامل

#region Stuff[P7]
                    case 5005010:
                        {
                            switch (npcRequest.OptionID)
                            {
                                case 0:
                                    {
                                        dialog.Text("Hey There " + client.Player.Name + " I sell stuff for all classes choose yours");
                                        dialog.Option("Stuff Dragon Warrior", 1);
                                        dialog.Option("Stuff Ninja", 3);
                                        dialog.Option("Stuff Monk", 4);
                                        dialog.Option("Stuff Taoist", 5);
                                        dialog.Option("Stuff Trojan", 6);
                                        dialog.Option("Stuff Pirate", 7);
                                        dialog.Option("Stuff Warrior", 8);
                                        dialog.Option("Stuff Archer", 9);
                                        dialog.Option("Stuff WindWolker", 11);
                                        dialog.Send();
                                        break;
                                    }
                                #region Steed > tower > fan > wing > Crop
                                case 10:
                                    {
                                        uint itemid1 = 300000;//Steed    
                                        uint itemid2 = 202009;//Tower   
                                        uint itemid3 = 201009;//Fan    
                                        uint itemid4 = 204009;//Wing   
                                        uint itemid5 = 203009;//Crop   
                                        uint itemid6 = 2100075;//Cup   

                                        MsgItemInfo item1 = new MsgItemInfo(true);
                                        item1.ID = itemid1;
                                        item1.Color = Game.Enums.Color.White;
                                        item1.Plus = 12;
                                        item1.Stars = 54;
                                        item1.Owner = client.Player.Name;
                                        item1.OwnerUID = client.Player.UID;
                                        item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                        client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                        Database.ConquerItemTable.UpdatePerfection(item1);

                                        MsgItemInfo item2 = new MsgItemInfo(true);
                                        item2.ID = itemid2;
                                        item2.Color = Game.Enums.Color.White;
                                        item2.Plus = 12;
                                        item2.Bless = 1;
                                        item2.Stars = 54;
                                        item2.Owner = client.Player.Name;
                                        item2.OwnerUID = client.Player.UID;
                                        item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                        item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                        Database.ConquerItemTable.UpdatePerfection(item2);

                                        MsgItemInfo item3 = new MsgItemInfo(true);
                                        item3.ID = itemid3;
                                        item3.Color = Game.Enums.Color.White;
                                        item3.Plus = 12;
                                        item3.Bless = 1;
                                        item3.Stars = 54;
                                        item3.Owner = client.Player.Name;
                                        item3.OwnerUID = client.Player.UID;
                                        item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                        item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                        Database.ConquerItemTable.UpdatePerfection(item3);

                                        MsgItemInfo item4 = new MsgItemInfo(true);
                                        item4.ID = itemid4;
                                        item4.Color = Game.Enums.Color.White;
                                        item4.Plus = 12;
                                        item4.Bless = 0;
                                        item4.Stars = 54;
                                        item4.Owner = client.Player.Name;
                                        item4.OwnerUID = client.Player.UID;
                                        item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                        Database.ConquerItemTable.UpdatePerfection(item4);

                                        MsgItemInfo item5 = new MsgItemInfo(true);
                                        item5.ID = itemid5;
                                        item5.Color = Game.Enums.Color.White;
                                        item5.Plus = 12;
                                        item5.Bless = 1;
                                        item5.Stars = 54;
                                        item5.Owner = client.Player.Name;
                                        item5.OwnerUID = client.Player.UID;
                                        item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                        Database.ConquerItemTable.UpdatePerfection(item5);

                                        MsgItemInfo item6 = new MsgItemInfo(true);
                                        item6.ID = itemid6;
                                        item6.Color = Game.Enums.Color.White;
                                        item6.Plus = 0;
                                        item6.Bless = 1;
                                        item6.SocketOne = 0;
                                        item6.SocketTwo = 0;
                                        item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
                                        break;
                                    }
                                #endregion
                                case 11://WindWolker       
                                    {
                                        client.Player.ConquerPoints -= 50000;




                                        client.Inventory.AddPer(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan     
                                        client.Inventory.AddPer(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan     
                                        client.Inventory.AddPer(101309, 822071, 6, 12, 12, 1, true, false);//Armor       
                                        client.Inventory.AddPer(170309, 820073, 6, 12, 12, 1, true, false);//Hood       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 1://Bruce_Lee       
                                    {
                                        client.Player.ConquerPoints -= 50000;




                                        client.Inventory.AddPer(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku      
                                        client.Inventory.AddPer(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku       
                                        client.Inventory.AddPer(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor       
                                        client.Inventory.AddPer(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }

                                case 3://ninja       
                                    {
                                        client.Player.ConquerPoints -= 50000;


                                        client.Inventory.AddPer(511439, 800255, 6, 12, 12, 1, true, false);//Scythe     
                                        client.Inventory.AddPer(511439, 800255, 6, 12, 12, 1, true, false);//Scythe     
                                        client.Inventory.AddPer(616439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                        client.Inventory.AddPer(616439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                        client.Inventory.AddPer(601439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                        client.Inventory.AddPer(601439, 800111, 6, 12, 12, 1, true, false);//Katana     
                                        client.Inventory.AddPer(601439, 800142, 6, 12, 12, 1, true, false);//Katana       
                                        client.Inventory.AddPer(601439, 800142, 6, 12, 12, 1, true, false);//Katana       
                                        client.Inventory.AddPer(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja       
                                        client.Inventory.AddPer(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 4://Monk       
                                    {
                                        client.Player.ConquerPoints -= 50000;

                                        client.Inventory.AddPer(622439, 800725, 6, 12, 12, 1, true, false);//Beads       
                                        client.Inventory.AddPer(622439, 800725, 6, 12, 12, 1, true, false);//Beads  
                                        client.Inventory.AddPer(610439, 800725, 6, 12, 12, 1, true, false);//Beads       
                                        client.Inventory.AddPer(610439, 800725, 6, 12, 12, 1, true, false);//Beads       
                                        client.Inventory.AddPer(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk       
                                        client.Inventory.AddPer(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 5://Fire And Water       
                                    {
                                        client.Player.ConquerPoints -= 50000;

                                        client.Inventory.AddPer(421439, 800522, 6, 12, 12, 1, true, false);//BackSword       
                                        client.Inventory.AddPer(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword     
                                        client.Inventory.AddPer(619439, 801104, 6, 12, 12, 1, true, false);
                                        client.Inventory.AddPer(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire       
                                        client.Inventory.AddPer(114309, 820076, 6, 12, 12, 1, true, false);//CapFire       
                                        client.Inventory.AddPer(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet       
                                        client.Inventory.AddPer(121269, 821034, 6, 12, 12, 1, true, false);//Bag       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 6://Trojan       
                                    {
                                        client.Player.ConquerPoints -= 50000;



                                        client.Inventory.AddPer(480439, 800111, 6, 12, 12, 1, true, false);//Clup     
                                        client.Inventory.AddPer(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber     
                                        client.Inventory.AddPer(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber     
                                        client.Inventory.AddPer(410439, 800111, 6, 12, 12, 1, true, false);//Blade       
                                        client.Inventory.AddPer(420439, 800111, 6, 12, 12, 1, true, false);//Sword       
                                        client.Inventory.AddPer(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan       
                                        client.Inventory.AddPer(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot      
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 7://Pirate       
                                    {
                                        client.Player.ConquerPoints -= 50000;



                                        client.Inventory.AddPer(611439, 800811, 6, 12, 12, 1, true, false);//Rapier       
                                        client.Inventory.AddPer(612439, 800810, 6, 12, 12, 1, true, false);//Pistol       
                                        client.Inventory.AddPer(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate       
                                        client.Inventory.AddPer(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot       
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 8://Warrior       
                                    {
                                        client.Player.ConquerPoints -= 50000;


                                        client.Inventory.AddPer(560439, 800215, 6, 12, 12, 1, true, false);//Spear       
                                        client.Inventory.AddPer(900309, 800422, 6, 12, 12, 1, true, false);//Shield       
                                        client.Inventory.AddPer(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior       
                                        client.Inventory.AddPer(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
                                        client.Inventory.AddPer(624439, 801218, 6, 12, 12, 1, true, false);//Epicwepon
                                        client.Inventory.AddPer(624439, 801218, 6, 12, 12, 1, true, false);//Epicwepon
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                                case 9://Archer       
                                    {
                                        client.Player.ConquerPoints -= 50000;


                                        client.Inventory.AddPer(613429, 800917, 6, 12, 12, 1, true, false);//Knife       
                                        client.Inventory.AddPer(613429, 800917, 6, 12, 12, 1, true, false);//Knife       
                                        client.Inventory.AddPer(500429, 800618, 6, 12, 12, 1, true, false);//Bow       
                                        client.Inventory.AddPer(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher       
                                        client.Inventory.AddPer(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher       
                                        client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace       
                                        client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring       
                                        client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot      
                                        client.Player.Teleport(1002, 310, 277);
                                        client.Player.Level = 140;
                                        dialog.Text("Welcome GM");
                                        dialog.Option("I don't care.", 255);
                                        dialog.Send();
                                        break;

                                    }
                            }
                            break;
                        }
                    #endregion