اتفضلو الانبسي كامل
#region Stuff[P7]
case 5005010:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey There " + client.Player.Name + " I sell stuff for all classes choose yours");
dialog.Option("Stuff Dragon Warrior", 1);
dialog.Option("Stuff Ninja", 3);
dialog.Option("Stuff Monk", 4);
dialog.Option("Stuff Taoist", 5);
dialog.Option("Stuff Trojan", 6);
dialog.Option("Stuff Pirate", 7);
dialog.Option("Stuff Warrior", 8);
dialog.Option("Stuff Archer", 9);
dialog.Option("Stuff WindWolker", 11);
dialog.Send();
break;
}
#region Steed > tower > fan > wing > Crop
case 10:
{
uint itemid1 = 300000;//Steed
uint itemid2 = 202009;//Tower
uint itemid3 = 201009;//Fan
uint itemid4 = 204009;//Wing
uint itemid5 = 203009;//Crop
uint itemid6 = 2100075;//Cup
MsgItemInfo item1 = new MsgItemInfo(true);
item1.ID = itemid1;
item1.Color = Game.Enums.Color.White;
item1.Plus = 12;
item1.Stars = 54;
item1.Owner = client.Player.Name;
item1.OwnerUID = client.Player.UID;
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
Database.ConquerItemTable.UpdatePerfection(item1);
MsgItemInfo item2 = new MsgItemInfo(true);
item2.ID = itemid2;
item2.Color = Game.Enums.Color.White;
item2.Plus = 12;
item2.Bless = 1;
item2.Stars = 54;
item2.Owner = client.Player.Name;
item2.OwnerUID = client.Player.UID;
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
Database.ConquerItemTable.UpdatePerfection(item2);
MsgItemInfo item3 = new MsgItemInfo(true);
item3.ID = itemid3;
item3.Color = Game.Enums.Color.White;
item3.Plus = 12;
item3.Bless = 1;
item3.Stars = 54;
item3.Owner = client.Player.Name;
item3.OwnerUID = client.Player.UID;
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
Database.ConquerItemTable.UpdatePerfection(item3);
MsgItemInfo item4 = new MsgItemInfo(true);
item4.ID = itemid4;
item4.Color = Game.Enums.Color.White;
item4.Plus = 12;
item4.Bless = 0;
item4.Stars = 54;
item4.Owner = client.Player.Name;
item4.OwnerUID = client.Player.UID;
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
Database.ConquerItemTable.UpdatePerfection(item4);
MsgItemInfo item5 = new MsgItemInfo(true);
item5.ID = itemid5;
item5.Color = Game.Enums.Color.White;
item5.Plus = 12;
item5.Bless = 1;
item5.Stars = 54;
item5.Owner = client.Player.Name;
item5.OwnerUID = client.Player.UID;
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
Database.ConquerItemTable.UpdatePerfection(item5);
MsgItemInfo item6 = new MsgItemInfo(true);
item6.ID = itemid6;
item6.Color = Game.Enums.Color.White;
item6.Plus = 0;
item6.Bless = 1;
item6.SocketOne = 0;
item6.SocketTwo = 0;
item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
case 11://WindWolker
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddPer(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan
client.Inventory.AddPer(101309, 822071, 6, 12, 12, 1, true, false);//Armor
client.Inventory.AddPer(170309, 820073, 6, 12, 12, 1, true, false);//Hood
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 1://Bruce_Lee
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddPer(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddPer(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
client.Inventory.AddPer(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 3://ninja
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddPer(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddPer(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddPer(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddPer(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddPer(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddPer(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddPer(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddPer(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddPer(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 4://Monk
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(622439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddPer(622439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddPer(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddPer(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddPer(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddPer(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 5://Fire And Water
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddPer(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddPer(619439, 801104, 6, 12, 12, 1, true, false);
client.Inventory.AddPer(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddPer(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddPer(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddPer(121269, 821034, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 6://Trojan
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(480439, 800111, 6, 12, 12, 1, true, false);//Clup
client.Inventory.AddPer(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddPer(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddPer(410439, 800111, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddPer(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddPer(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddPer(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 7://Pirate
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddPer(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddPer(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddPer(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 8://Warrior
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(560439, 800215, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddPer(900309, 800422, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddPer(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddPer(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Inventory.AddPer(624439, 801218, 6, 12, 12, 1, true, false);//Epicwepon
client.Inventory.AddPer(624439, 801218, 6, 12, 12, 1, true, false);//Epicwepon
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 9://Archer
{
client.Player.ConquerPoints -= 50000;
client.Inventory.AddPer(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddPer(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddPer(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddPer(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddPer(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddPer(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddPer(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddPer(160249, 824018, 6, 12, 12, 1, true, false);//Boot
client.Player.Teleport(1002, 310, 277);
client.Player.Level = 140;
dialog.Text("Welcome GM");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
}
break;
}
#endregion