سلاح ابيك الورير
شرح اضافه سلاح ابيك الورير
اضافه سلاح ابيك الورير
كونكر سلاح ابيك الورير
اضافة سلاح ابيك الورير واسكلاتة كاملة طبعا هوا نازل من فترة بس اتأخرنة عشان ننزل الاضافة كاملة على بعضها بدل ما انزل كل شية اسكلة وهكذا
قبل ما نخوش على الشرح اللى ضايف اى حاجة قبل كيدا يمسحها عشان هيضيف بتعاتنا على اضافات تانية هيعوك ومش هتشتغل وهيجبله ارور نبدأ الشرح
اول حاجة هنضيف الانبسى سى بتاع الورير
وطبعا هيكون فى كلاس الانبى سى
بعد كيدا هتخوش على كلاس PacketHandler وهتبحث عن
هضيف تحته الكود دا
فى نفس الكلاس بقى عشان السلاح الشمال هتبحث عن
وهضيف تحته الكود دا
فى نفس الكلاس هتبحث عن
هضيف تحته الكود دا
فى نفس المكان بردو هتبحث عن
هضيف تحته دا
وبعدين هتفتح كلاس Entity هضيف الكود دا فى اى مكان فى الكلاس
مثلا تحت سطر زاى دا
وضيف دول تحته
بعد كيدا روح لكلاس Handle عشان الاسكلات وابحث
وضيف تحته دا
بعد كيدا افتح كلاس World وابحث
وضيف جواه الكود دا
وافتح كلاس Entity وابحث
وانزل لغاية الكود دا
وتحت القوس ضيف دول
وبعدين افتح كلاس Screen وابحث عن
وانزل لغاية ما تلاقى الكود دا
تحت القوس هضيف الكود دا
وبعدين رح لكلاس Update وابحث عن
هتلاقى تحت القوس عل طول الكود دا
ضيف تحته دا
وبعدين روح ل كلاسPacketHandler تانى وابحث عن
وانزل لغاية ما تلاقى دا
وضيف دا تحته
افتح النافى كات وافتح الكونصل وضيف دول واضغط انتر
وكيدا تكون الاضافة انتهت كاملة والحمدلله بدون مشاكل
شرح اضافه سلاح ابيك الورير
اضافه سلاح ابيك الورير
كونكر سلاح ابيك الورير
اضافة سلاح ابيك الورير واسكلاتة كاملة طبعا هوا نازل من فترة بس اتأخرنة عشان ننزل الاضافة كاملة على بعضها بدل ما انزل كل شية اسكلة وهكذا
قبل ما نخوش على الشرح اللى ضايف اى حاجة قبل كيدا يمسحها عشان هيضيف بتعاتنا على اضافات تانية هيعوك ومش هتشتغل وهيجبله ارور نبدأ الشرح
اول حاجة هنضيف الانبسى سى بتاع الورير
#region WarriorGod
case 10001:
{
//ShaDow
dialog.Avatar(8);
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
dialog.Text("Warriors destory the enemies and sgield the Compatriots. but remember violence is a means of attaining a goal. Never let yourself sink into killing [ShaDow-Co].");
dialog.Option("Learn Skills for Fist.", 7);
dialog.Option("Promote me.", 1);
dialog.Option("Learn Shiled skills.", 2);
dialog.Option("Learn Weapon skills.", 8);
dialog.Option("Learn Pure skills.", 17);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("Only a warrior can learn what I have to teach. Our secrets are not for trade.");
dialog.Option("I~understand.", 255);
dialog.Send();
}
break;
}
#region Promote
case 1:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Class == 25)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
dialog.Option("Promote me sir.", 3);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Class == 25)
{
dialog.Text("You cannot be promoted anymore. You have mastered your class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
if (client.PromoteItemNeed == 721020)
{
if (client.Inventory.Remove("moonbox"))
{
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(_String.Effect, "end_task", true);
dialog.Text("Congratulations! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
return;
}
if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
{
client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
client.Inventory.Add(client.PromoteItemGain, 0, 1);
client.Entity.Class++;
client.Entity.Update(_String.Effect, "end_task", true);
dialog.Text("Congratulations! You have been promoted.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
else
{
dialog.Text("You don't meet the requierments.");
dialog.Option("Ahh.", 255);
dialog.Send();
}
}
}
else
{
dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region all Skills
case 2:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
dialog.Text("Let me know what you want to learn.");
dialog.Option("XP Skills (Lvl 40).", 5);
dialog.Option("Dash (Lvl 61).", 6);
dialog.Option("Shield Block (Lvl 40).", 9);
dialog.Option("Defensive Stance (Lvl 70).", 10);
dialog.Option("Magic Defender (Lvl 40).", 11);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
dialog.Text("If You`r interested in the skills for fist. I`m glad to give some guidance.");
dialog.Option("Sceare of Earth. (Lv.40).", 77);
dialog.Option("Wave or Blood (Lv.40).", 88);
dialog.Option("Maniac Dance.(Lv.40).", 99);
dialog.Option("Twist of war.(Lv.70).", 55);
dialog.Option("Backfire (Lvl 40).", 66);
dialog.Send();
}
else
{
dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#region Sceare
case 77:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 40)
{
dialog.Text("You have learned the Sceare of Earth of this Fist.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12670));
if (!client.AddSpell(LearnableSpell(12670)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Sceare of Earth because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region Wave or Blood
case 88:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 70)
{
dialog.Text("You have learned the Wave or Blood of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12690));
if (!client.AddSpell(LearnableSpell(12690)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Wave or Blood because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region Maniac Dance
case 99:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 40)
{
dialog.Text("You have learned the Maniac Dance of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12700));
if (!client.AddSpell(LearnableSpell(12700)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Maniac Dance because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region Twist of war
case 55:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 70)
{
dialog.Text("You have learned the Twist of war of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12660));
if (!client.AddSpell(LearnableSpell(12660)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Twist of war because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region Back Fire
case 66:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 61)
{
dialog.Text("You have learned the Twist of war Skill of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(12680));
if (!client.AddSpell(LearnableSpell(12680)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to be level 61 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
case 8:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 40)
{
dialog.Text("You have learned the Fast/Sceand of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(1045));
client.AddSpell(LearnableSpell(1046));
if (!client.AddSpell(LearnableSpell(1045)))
if (!client.AddSpell(LearnableSpell(1046)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Fast/Sceand because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 40)
{
dialog.Text("You have learned the Perseverance of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(10311));
if (!client.AddSpell(LearnableSpell(10311)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Perseverance because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 40)
{
dialog.Text("You have learned the Magic Defender of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11200));
if (!client.AddSpell(LearnableSpell(11200)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Magic Defender because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 70)
{
dialog.Text("You have learned the Defensive Stance of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(11160));
if (!client.AddSpell(LearnableSpell(11160)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Defensive Stance because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 40)
{
dialog.Text("You have learned the Shield Block of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(10470));
if (!client.AddSpell(LearnableSpell(10470)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Sorry , you can't get Shield Block because you are not level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 40)
{
dialog.Text("You have learned the XP Skills of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(1025));
client.AddSpell(LearnableSpell(1020));
client.AddSpell(LearnableSpell(1015));
}
else
{
dialog.Text("You need to be level 40 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
if (client.Entity.Level >= 61)
{
dialog.Text("You have learned the Dash Skill of this class.");
dialog.Option("Thank you master.", 255);
dialog.Send();
client.AddSpell(LearnableSpell(1051));
if (!client.AddSpell(LearnableSpell(1051)))
{
dialog.Text("You already know this skill.");
dialog.Option("Thank you master.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to be level 61 or more.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
//ShaDow
#endregion
وطبعا هيكون فى كلاس الانبى سى
بعد كيدا هتخوش على كلاس PacketHandler وهتبحث عن
return Positions.Right;
if (iType == 624)
return Positions.Right;
فى نفس الكلاس بقى عشان السلاح الشمال هتبحث عن
return Positions.Left;
وهضيف تحته الكود دا
if (iType == 624)
return Positions.Left;
فى نفس الكلاس هتبحث عن
return ConquerItem.RightWeapon;
هضيف تحته الكود دا
if (iType == 624)
return ConquerItem.RightWeapon;
فى نفس المكان بردو هتبحث عن
return ConquerItem.LeftWeapon;
هضيف تحته دا
if (iType == 624)
return ConquerItem.LeftWeapon;
وبعدين هتفتح كلاس Entity هضيف الكود دا فى اى مكان فى الكلاس
public Time32 XpBlueStamp;
public Time32 BackfireStamp;
public Time32 ManiacDance;
public byte XPCountTwist = 0;
public bool EpicWarrior()
{
if (EntityFlag == Game.EntityFlag.Player)
{
var weapons = Owner.Weapons;
if (weapons.Item1 != null)
if (weapons.Item1.ID / 1000 == 624)
return true;
else if (weapons.Item2 != null)
if (weapons.Item2.ID / 1000 == 624)
return true;
}
return false;
}
مثلا تحت سطر زاى دا
public class Entity : Writer, Interfaces.I....Entity, Interfaces.IMapObject
وبعد كيدا هتروح لكلاس الباكت هندلر PacketHandler تانى وابحث
#region Sanity checks
وضيف دول تحته
if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
{
can2hand = true;
can2wpn = true;
}
بعد كيدا روح لكلاس Handle عشان الاسكلات وابحث
#region EpicMonk
وضيف تحته دا
#region ManiacDance
case 12700:
{
if (CanUseSpell(spell, attacker.Owner))
{
PrepareSpell(spell, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = spell.ID;
suse.SpellLevel = spell.Level;
suse.X = X;
suse.Y = Y;
attacker.AddFlag3((ulong)1UL << 53);
attacker.ManiacDance = Time32.Now;
attacker.RemoveFlag(Update.Flags.Ride);
attacker.Owner.SendScreen(suse, true);
}
break;
}
#endregion
#region Backfire
case 12680:
{
SpellUse spellUse = new SpellUse(true);
spellUse.Attacker = attacker.UID;
spellUse.Attacker1 = attacker.UID;
spellUse.SpellID = spell.ID;
spellUse.SpellLevel = spell.Level;
spellUse.X = X;
spellUse.Y = Y;
spellUse.AddTarget(attacker, 1, attack);
attacker.Owner.SendScreen(spellUse, true);
if (attacker.ContainsFlag3((ulong)1UL << 51))
attacker.RemoveFlag3((ulong)1UL << 51);
else
attacker.AddFlag3((ulong)1UL << 51);
attacker.BackfireStamp = Time32.Now;
break;
}
#endregion
بعد كيدا افتح كلاس World وابحث
private void BuffersCallback
#region XpBlueStamp
if (client.Entity.ContainsFlag3(Update.Flags3.WarriorEpicShield))
{
if (Time32.Now > client.Entity.XpBlueStamp.AddSeconds(33))
{
client.Entity.ShieldIncrease = 0;
client.Entity.ShieldTime = 0;
client.Entity.MagicShieldIncrease = 0;
client.Entity.MagicShieldTime = 0;
client.Entity.RemoveFlag3(Update.Flags3.WarriorEpicShield);
}
}
#endregion
#region ManiacDance
if (client.Entity.ContainsFlag3((ulong)1UL << 53))
{
if (Time32.Now > client.Entity.ManiacDance.AddSeconds(15))
{
client.Entity.RemoveFlag3((ulong)1UL << 53);
}
}
#endregion
#region Backfire
if (client.Entity.ContainsFlag3((ulong)1UL << 51))
{
if (Time32.Now > client.Entity.BackfireStamp.AddSeconds(8))
{
if (client.Spells.ContainsKey(12680))
{
if (client.Entity.ContainsFlag3((ulong)1UL << 51))
client.Entity.RemoveFlag3((ulong)1UL << 51);
}
client.Entity.BackfireStamp = Time32.Now;
}
}
#endregion
وافتح كلاس Entity وابحث
public void Die(Entity killer)
if (killer.EntityFlag == Game.EntityFlag.Player)
{
وتحت القوس ضيف دول
f (ContainsFlag3((ulong)1UL << 53))
RemoveFlag3((ulong)1UL << 53);
وبعدين افتح كلاس Screen وابحث عن
#region Player
وانزل لغاية ما تلاقى الكود دا
if (distance <= monster.MonsterInfo.AttackRange)
{
تحت القوس هضيف الكود دا
if (client.Entity.ContainsFlag3((ulong)1UL << 53))
{
var attack = new Attack(true);
attack.Attacker = client.Entity.UID;
attack.AttackType = Attack.Melee;
var spell = Data.....SpellTable.GetSpell(12700, client);
foreach (var obj1 in client.Screen.Objects)
{
if (Kernel.GetDistance(obj1.X, obj1.Y, obj.X, obj.Y) <= 8)
{
if (obj1.MapObjType == MapObjectType.Monster || obj1.MapObjType == MapObjectType.Player)
{
var attacked = obj1 as Entity;
if (Attacking.Handle.CanAttack(client.Entity, attacked, spell, false))
{
uint damage = Game.Attacking.Calculate.Melee(client.Entity, attacked, spell, ref attack);
damage = (damage * 100) / 100;
attack.Damage = damage;
attack.Attacked = attacked.UID;
attack.X = attacked.X;
attack.Y = attacked.Y;
Attacking.Handle.ReceiveAttack(client.Entity, attacked, attack, ref damage, spell);
}
}
else if (obj1.MapObjType == MapObjectType.SobNpc)
{
var attacked = obj1 as SobNpcSpawn;
if (Attacking.Handle.CanAttack(client.Entity, attacked, spell))
{
uint damage = Game.Attacking.Calculate.Melee(client.Entity, attacked, ref attack);
damage = (damage * 100) / 100;
attack.Damage = damage;
attack.Attacked = attacked.UID;
attack.X = attacked.X;
attack.Y = attacked.Y;
Attacking.Handle.ReceiveAttack(client.Entity, attacked, attack, damage, spell);
}
}
}
}
}
وبعدين رح لكلاس Update وابحث عن
public class Flags3 {
هتلاقى تحت القوس عل طول الكود دا
public const ulong
WarriorEpicShield = 1UL << 55,
static void Revive
bool ReviveHere = generalData.dwParam == 1;
if (client.Spells.ContainsKey(12660))
{
client.XPCount = client.Entity.XPCountTwist;
}
افتح النافى كات وافتح الكونصل وضيف دول واضغط انتر
INSERT INTO `spells` VALUES ('12660', '12660', '0006', 'TwistofWar', '0', '0', '2', '0000', '0000', '0000', '0', '0000', '0100', '0000', '0000', '0182', '0000', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12670', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0000', '0000', '30195', '0005', '0030', '0003', '0005', '0180', '0000', '0000', '20243', '10000', '15', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12671', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0001', '0000', '30200', '0005', '0031', '0003', '0005', '0180', '0000', '0000', '60000', '30000', '30', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12672', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0002', '0000', '30205', '0005', '0032', '0003', '0005', '0180', '0000', '0000', '100000', '50000', '45', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12673', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0003', '0000', '30210', '0005', '0033', '0003', '0005', '0180', '0000', '0000', '150000', '70000', '60', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12674', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0004', '0000', '30215', '0005', '0034', '0003', '0005', '0180', '0000', '0000', '200000', '100000', '70', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12675', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0005', '0000', '30220', '0005', '0035', '0003', '0005', '0180', '0000', '0000', '300000', '150000', '80', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12676', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0006', '0000', '30225', '0005', '0036', '0003', '0005', '0180', '0000', '0000', '500000', '175000', '90', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12677', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0007', '0000', '30230', '0005', '0037', '0003', '0005', '0180', '0000', '0000', '750000', '200000', '100', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12678', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0008', '0000', '30240', '0005', '0038', '0003', '0005', '0180', '0000', '0000', '1000000', '250000', '110', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12679', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0009', '0000', '30245', '0005', '0042', '0003', '0005', '0180', '0000', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12680', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0000', '0000', '55', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '500', '3000', '60', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12681', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0001', '0000', '60', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '1000', '6000', '70', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12682', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0002', '0000', '65', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '10000', '10000', '80', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12683', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0003', '0000', '70', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '50000', '50000', '90', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12684', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0004', '0000', '75', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '100000', '100000', '100', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12685', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0005', '0000', '80', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '500000', '150000', '110', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12686', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0006', '0000', '90', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12690', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0000', '0000', '30095', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '500', '3000', '15', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12691', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0001', '0000', '30100', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '1000', '6000', '30', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12692', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0002', '0000', '30105', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '10000', '10000', '50', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12693', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0003', '0000', '30108', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '50000', '50000', '70', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12694', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0004', '0000', '30110', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '100000', '100000', '90', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12695', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0005', '0000', '30115', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '500000', '150000', '110', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12696', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0006', '0000', '30118', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12700', '12700', '0083', 'ManiacDance', '1', '0', '0', '0002', '0000', '0000', '30100', '0000', '0100', '0001', '0005', '0000', '0181', '0000', '0', '0000', '1', '61624624', '0015', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12770', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0000', '0000', '30030', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '500', '3000', '60', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12771', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0001', '0000', '30035', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '1000', '6000', '70', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12772', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0002', '0000', '30040', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '10000', '10000', '80', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12773', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0003', '0000', '30045', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '50000', '50000', '90', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12774', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0004', '0000', '30050', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '100000', '100000', '100', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12775', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0005', '0000', '30055', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '500000', '150000', '110', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
INSERT INTO `spells` VALUES ('12776', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0006', '0000', '30060', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '0', '0000', '0', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001');
وكيدا تكون الاضافة انتهت كاملة والحمدلله بدون مشاكل