فوكس كونكر تهيس - conquer private server
(نسخة قابلة للطباعة من الموضوع)
https://fox.vpscairo.com/t1727
أنقر هنا لمشاهدة الموضوع بهيئته الأصلية

Exclusive Add Epic Pirate Wepon And Skilles اضافه الايبك بيرت كامل !
X-MeGo 18-10-2019 08:49 مساء

السلام عليكم
الاضافه من احمد شيتوس دعوه حلوه للراجل بقى 
نبدأ بلاسلحه
Player او entity
حط

#region EpicPirate K7host.com





public bool EpicPirate()

{

if (PlayerFlag == Game.PlayerFlag.Player)

{

var weapons = Owner.Weapons;

if (weapons.Item1 != null && weapons.Item2 != null)

if (weapons.Item1.ID / 1000 == 671 && weapons.Item2.ID / 1000 == 670)

return true;

}

return false;

}

#endregion


في الباكت هندلر او MsgItemHandler
public static Positions GetPositionFromID(UInt32 itemid)
و حط

#region EpicPirate K7host.com





if (iType == 670)

return Positions.Left;



if (iType == 671)

return Positions.Right;



#endregion


و في
public static ushort ItemPosition(uint ID)

#region EpicPirate K7host.com
if (ID >= 670003 && ID <= 670439)

return MsgItemInfo.LeftWeapon;



if (ID >= 671003 && ID <= 671439)

return MsgItemInfo.RightWeapon;



if (iType == 671)

return MsgItemInfo.RightWeapon;

if (iType == 670)

return MsgItemInfo.LeftWeapon;

#endregion


و بعد كده
دور علي
public static bool IsRapier(uint ID)
و بدل

public static bool IsRapier(uint ID)
{

if (ID >= 611000 && ID <= 611439 || (ID >= 670000 && ID <= 670439))

{ return true; }

else { return false; }

}


و علي

public static bool IsPistol(uint ID)

بدلها

public static bool IsPistol(uint ID)
{

if (ID >= 612000 && ID <= 612439 || ID >= 671000 && ID <= 671439)

{ return true; }

else { return false; }

}


دور علي
#region Sanity Checks

و فوق
bool twohand = IsTwoHand(item.ID);

لو هيا عندك اصلا خلاص مش عندك حط

#region Check Pirate
if (client.Player.Class >= 70 && client.Player.Class <= 75)

{

if (itemUsage.dwParam > 20)

{

if (!client.Equipment.Free(24))

{

if (IsRapier(client.Equipment.TryGetItem(24).ID))

{

if (IsPistol(item.ID))

{

can2wpn = true;

}

}

}

}

else if (!client.Equipment.Free(4))

{

if (IsRapier(client.Equipment.TryGetItem(4).ID))

{

if (IsPistol(item.ID))

{

can2wpn = true;

}

}

}

}

#endregion


افتح ايتم ف السورس وابتم تيب فى الباتش لو سورسك بيقرا من ايتم تيب ضيف

670439@@OceanDominator@@70@@12@@140@@0@@0@@36@@0@@0@@0@@0@@100000@@0@@3666@@2554@@0@@78@@0@@2616@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@300@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1070@@500@@0@@0@@0@@0@@0@@
670239@@DivineDictator@@70@@0@@120@@0@@0@@36@@0@@0@@0@@0@@200000@@0@@2313@@1212@@0@@61@@0@@149@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1360@@500@@0@@0@@0@@0@@0@@

670009@@TempestPlunder@@70@@0@@5@@0@@0@@2@@0@@0@@0@@0@@153@@0@@15@@9@@0@@61@@0@@6@@0@@1599@@1599@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1360@@500@@0@@0@@0@@0@@0@@

671439@@MightyRapierofViolence@@70@@11@@140@@0@@0@@36@@0@@0@@0@@0@@100000@@0@@3300@@2800@@0@@78@@0@@0@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1060@@500@@0@@0@@0@@0@@0@@

671239@@MightyRapierofAmbition@@70@@0@@120@@0@@0@@36@@0@@0@@0@@0@@200000@@0 @@2330@@1200@@0@@61@@0@@0@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1350@@500@@0@@0@@0@@0@@0@@

671009@@MightyRapierofInvasion@@70@@0@@5@@0@@0@@2 @@0@@0@@0@@153@@0@@15@@9@@0@@0@@61@@0@@0@@0@@1599@@1599@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1350@@500@@0@@0@@0@@0@@0@@


نخش بقى فى الاسكلات
افتح Handle
فى
#region mele
ضيف

#region EpicPirate(Melee)
                            if (attacker.EpicPirate())
                            {
                                #region EpicPirate 14570

                                //  var lastattacked = attacked;
                                var spell20 = Database.SpellTable.GetSpell(14570, attacker.Owner);
                                if (Kernel.Rate(spell20.Percent) && attacker.Owner.Spells.ContainsKey(14570) && attacker.EpicPirate())
                                {

                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell20.ID;
                                        suse.SpellLevel = spell20.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell20.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;

                                                    damage = (damage * spell20.IncreaseDMG);
                                                    damage = (damage / spell20.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell5);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;


                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);

                                                    attack.Damage = 0;

                                                    damage = (damage * spell20.IncreaseDMG);
                                                    damage = (damage / spell20.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell20);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell20))
                                                        {
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell20);
                                                            suse.AddTarget(attackedsob.UID, damages, attack);
                                                            attacker.AttackPacket = attack;
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                                    }
                                            }
                                        //attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);

                                    }



                                    return;
                                }
                                #endregion
                                #region EpicPirate 14580
                                //  var lastattacked = attacked;
                                var spell21 = Database.SpellTable.GetSpell(14580, attacker.Owner);
                                if (Kernel.Rate(spell21.Percent) && attacker.Owner.Spells.ContainsKey(14580) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell21.ID;
                                        suse.SpellLevel = spell21.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell21.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;

                                                    damage = (damage * spell21.IncreaseDMG);
                                                    damage = (damage / spell21.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell21);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;


                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;

                                                    damage = (damage * spell21.IncreaseDMG);
                                                    damage = (damage / spell21.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell21);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell5))
                                                        {
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell5);
                                                            suse.AddTarget(attackedsob.UID, damages, attack);
                                                            attacker.AttackPacket = attack;
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        //attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);

                                    }



                                    return;
                                }
                                #endregion
                                #endregion

                                #region EpicPirate 14590



                                //  var lastattacked = attacked;
                                var spell22 = Database.SpellTable.GetSpell(14590, attacker.Owner);
                                if (Kernel.Rate(spell22.Percent) && attacker.Owner.Spells.ContainsKey(14590) && attacker.EpicPirate())
                                   // if (attacker.Owner.Spells.ContainsKey(14590) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell22.ID;
                                        suse.SpellLevel = spell22.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;

                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell22.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);

                                                    attack.Damage = 0;

                                                    damage = (damage * spell22.IncreaseDMG);
                                                    damage = (damage / spell22.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell22);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);

                                                    attack.Damage = 0;

                                                    damage = (damage * spell22.IncreaseDMG);
                                                    damage = (damage / spell22.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell22);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell5))
                                                        {
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell5);
                                                            attacker.AttackPacket = attack;
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        //attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);

                                    }



                                    return;
                                }
                                    #endregion
                                #endregion

                                //case 14720:
                                #region EpicPirate 14720
                                //  var lastattacked = attacked;
                                var spell23 = Database.SpellTable.GetSpell(14720, attacker.Owner);
                                if (Kernel.Rate(spell23.Percent) && attacker.Owner.Spells.ContainsKey(14720) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell23.ID;
                                        suse.SpellLevel = spell23.Level;

                                        ushort _X = attacker.X, _Y = attacker.Y;
                                        ushort _tX = X, _tY = Y;
                                        byte dist = (byte)spell23.Distance;
                                        var Array = attacker.Owner.Screen.Objects;
                                        InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
                                        InLineAlgorithm.Algorithm.DDA);
                                        X = attacker.X;
                                        X = attacker.Y;


                                        int i = 0;
                                        for (i = 0; i < algo.lcoords.Count; i++)
                                        {




                                            if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
                                            && !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
                                            {
                                                X = (ushort)algo.lcoords[i].X;
                                                Y = (ushort)algo.lcoords[i].Y;
                                            }
                                            else
                                            {
                                                break;
                                            }
                                        }
                                        suse.X = X;
                                        suse.Y = Y;
                                        if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Player, null])
                                            return;

                                        double disth = 1.5;
                                        foreach (Interfaces.IMapObject _obj in Array)
                                        {
                                            bool hit = false;
                                            for (int j = 0; j < i; j++)
                                                if (
                                                    Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X,
                                                        (ushort)algo.lcoords[j].Y) <= disth)
                                                    hit = true;
                                            if (hit)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    attacked = _obj as Player;
                                                    if (CanAttack(attacker, attacked, spell23,
                                                        attack.InteractType == MsgInteract.Melee))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                        damage = (damage * spell23.IncreaseDMG);
                                                        damage = (damage / spell23.DecreaseDMG);
                                                        ReceiveAttack(attacker, attacked, attack, ref damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attacked.UID, damage, attack);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    attacked = _obj as Player;
                                                    if (CanAttack(attacker, attacked, spell23,
                                                        attack.InteractType == MsgInteract.Melee))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                            ref attack);
                                                        damage = (damage * spell23.IncreaseDMG);
                                                        damage = (damage / spell23.DecreaseDMG);
                                                        ReceiveAttack(attacker, attacked, attack, ref damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attacked.UID, damage, attack);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (CanAttack(attacker, attackedsob, spell23))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker,
                                                            attackedsob, ref attack);
                                                        //damage = (damage * spell.IncreaseDMG);
                                                        //damage = (damage / spell.DecreaseDMG);
                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attackedsob.UID, damage, attack);
                                                    }
                                                }
                                            }
                                        }

                                        attacker.Owner.SendScreen(suse, true);
                                    }
                                }
                                    #endregion
                                #endregion
                            }
                            #endregion


بعد كدا خش عندك فى الاسكلات بقى جوا اسكلات البيرت
حط دول

#region Epic Pirate
                                #region SeaBurial
                                 // attacker.Update(MsgName.Mode.Effect, "hdhlyz-lsyujing", true);// الليزر
                                 //  attacker.Update(MsgName.Mode.Effect, "hdhlyz-shouji", true);// دائة علي الوحش
                                 //  attacker.Update(MsgName.Mode.Effect, "hdhlyz-hsyujing", true);

                                case 14680:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);
                                            MsgMagicEffect suse = new MsgMagicEffect(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            ushort _X = attacker.X, _Y = attacker.Y;
                                            ushort _tX = X, _tY = Y;
                                            byte dist = (byte)spell.Distance;
                                            var Array = attacker.Owner.Screen.Objects;
                                            InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
                                                InLineAlgorithm.Algorithm.DDA);
                                            X = attacker.X;
                                            Y = attacker.Y;
                                            int i = 0;
                                            for (i = 0; i < algo.lcoords.Count; i++)
                                            {
                                                if (attacker.Owner.Map.Floor[
                                                    algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
                                                    && !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
                                                {
                                                    X = (ushort)algo.lcoords[i].X;
                                                    Y = (ushort)algo.lcoords[i].Y;
                                                }
                                                else
                                                {
                                                    break;
                                                }
                                            }
                                            suse.X = X;
                                            suse.Y = Y;
                                            #region floor



                                            MsgName str = new MsgName(true);
                                            str.UID = attacker.UID;
                                            str.TextsCount = 1;
                                            str.X = X;
                                            str.Y = Y;



                                            str.PositionX = attacker.X;
                                            str.PositionY = attacker.Y;
                                            str.Action = MsgName.Mode.MapEffect;
                                            // str.Action = MsgName.Mode.MapEffect;
                                            str.Texts.Add("hdhlyz-lsyujing");
                                            attacker.Owner.SendScreen(str.ToArray(), true);



                                            /*   MsgName str2 = new MsgName(true);



                                             str2.UID = attacker.UID;
                                              str2.TextsCount = 0;
                                               str2.Action = MsgName.Mode.Sound;
                                               str2.Texts.Add("sound/Pirate_Skill_SuperFire.wav");
                                               str2.Texts.Add("0");
                                               attacker.Owner.SendScreen(str2, true);

                                               MsgName str3 = new MsgName(true);
                                                 str3.Action = MsgName.Mode.Sound;
                                                 str3.UID = attacker.UID;
                                                 str3.TextsCount = 1;
                                                 str3.Texts.Remove("sound/Pirate_Skill_SuperFire.wav");
                                                 str3.Texts.Add("sound/0");
                                                // str3.Texts.Remove("0");
                                                 str3.Texts.Clear();
                                                 attacker.Owner.SendScreen(str3, true);*/
                                            ////////////////////////////////////////


                                             attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true); //طق طق
                                              attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true); //هالة نار حوليك
                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true); // ازرق تحت رجليك

                                            MsgAction data = new Network.GamePackets.MsgAction(true);
                                            data.UID = attacker.UID;
                                            data.X = X;
                                            data.Y = Y;
                                            data.ID = MsgAction.Mode.FlashStep;
                                            data.wParam1 = attacker.X;
                                            data.wParam2 = attacker.Y;
                                            attacker.Owner.SendScreen(data, true);
                                            //////////////////////////////////////

                                              var map = attacker.Owner.Map;
                                               MsgMapItem floorItem = new MsgMapItem(true);
                                             //  floorItem.UID = 698;
                                           //    floorItem.UID = attacker.UID;
                                               floorItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                             //  while (map.Npcs.ContainsKey(floorItem.UID))
                                             //      floorItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                               floorItem.ItemID = 1850;
                                               floorItem.ItemColor = (Enums.Color)16;
                                               floorItem.MapID = attacker.MapID;
                                               floorItem.Type = MsgMapItem.Effect;
                                               floorItem.X = attacker.X;
                                               floorItem.Y = attacker.Y;
                                               floorItem.MapID = map.ID;
                                               floorItem.mColor = 16;
                                               floorItem.OwnerUID = 613;
                                             //  floorItem.OwnerUID = attacker.UID / 1000 + 100 ;
                                               floorItem.Time = 0;
                                               floorItem.OnFloor = Time32.Now;
                                               floorItem.Owner = attacker.Owner;
                                               map.AddFloorItem(floorItem);
                                               attacker.Owner.SendScreenSpawn(floorItem, true);
                                         
                                               map.AddFloorItem(floorItem);

                                               attacker.Owner.SendScreenSpawn(floorItem, true);//abogamil
                                            #endregion



                                            if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Player, null])
                                                return;
                                            double disth = 2.5;
                                            foreach (Interfaces.IMapObject _obj in Array)
                                            {
                                                bool hit = false;
                                                for (int j = 0; j < i; j++)
                                                    if (
                                                        Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X,
                                                            (ushort)algo.lcoords[j].Y) <= disth)
                                                        hit = true;
                                                if (hit)
                                                {
                                                    if (_obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        attacked = _obj as Player;
                                                        if (CanAttack(attacker, attacked, spell,
                                                            attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                                ref attack);
                                                            damage = (damage * spell.IncreaseDMG);
                                                            damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attacked, attack, ref damage, spell);

                                                            suse.AddTarget(attacked.UID, damage, attack);
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Player;
                                                        if (CanAttack(attacker, attacked, spell,
                                                            attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                                ref attack);
                                                            damage = (damage * spell.IncreaseDMG);
                                                            damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attacked, attack, ref damage, spell);

                                                            suse.AddTarget(attacked.UID, damage, attack);
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as MsgNpcInfoEX;
                                                        if (CanAttack(attacker, attackedsob, spell))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker,
                                                                attackedsob, ref attack);
                                                            //damage = (damage * spell.IncreaseDMG);
                                                            //damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            suse.AddTarget(attackedsob.UID, damage, attack);
                                                        }
                                                    }
                                                }
                                            }

                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }




                                #endregion
                                #region ImmortalForce
                                case 14710:
                                    {

                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            attacker.GreenEffect = 10;
                                            PrepareSpell(spell, attacker.Owner);
                                            MsgMagicEffect suse = new MsgMagicEffect(true);
                                            suse.Attacker = attacker.UID;
                                            suse.Attacker1 = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.AddTarget(attacker.UID, 0, null);
                                            attacker.Owner.SendScreen(suse, true);
                                            attacker.ImmortalForceStamp = Time32.Now;
                                            attacker.AddFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);
                                            //   else
                                            //    attacker.RemoveFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);

                                            /*  attacker.AddFlag4((ulong)MsgUpdate.Flags4.test10);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test11);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test12);

                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test13);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test14);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test15);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test17);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test18);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test19);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test20);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test21);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test22);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test23);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test24);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test25);*/
                                        }
                                        break;
                                    }

                                #endregion

                                #endregion



فى نفس الكلاس تحت
#region xChillingSnow
حط

#region Epic Pirate ImmortalForce
            if (attacked.ContainsFlag4(MsgUpdate.Flags4.ImmortalForce))
            {
                attacked.Update(MsgName.Mode.Effect, "hdyh-debuff", true);
                // aaa   hdyh-debuff
                return false;
            }
            #endregion



حط دى
public Time32 ImmortalForce { get; set; }
و
دور على دى
public Time32 OmnipotenceStamp
حط جمبهم دى
ImmortalForceStamp,
فى Player برضو
دور على دى
RemoveFlag4(MsgUpdate.Flags4.ShadowofChaser);
تحتها حط دى
RemoveFlag4(MsgUpdate.Flags4.ImmortalForce);
كلاس MsgUpdate
حط دى فى
public class Flags4
تحت
ShadowofChaser = 1UL << 204
حط
ImmortalForce = 1UL << 220; // Epic Pirate
كلاس SpellTable
تحت
case 12670:
حط دول
case 14720:
case 14710:
case 14680:
كلاس Thread او World
دور على دى
#region WindWalker
تحتها حط دى

#region Epic Pirate ImmortalForce


                if (Now > client.Player.ImmortalForceStamp.AddSeconds(7))
                    client.Player.RemoveFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);

                #endregion



ودا الانبسي

#region PirateLord
                                case 4272:
                                    {
                                        dialog.Avatar(234);
                                        byte mClass = 70;
                                        byte MClass = 75;
                                        string Class = "PirateLord";
                                        switch (npcRequest.OptionID)
                                        {
                                            case 0:
                                                {

                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("I am the master of the Pirate skills. The Pirate skills, are not skills that would make wounds but heal them. As I see, you started your way on conquering this world. I will try to help you teaching you warrir skills and promoting you.");
                                                        if (client.Quests.CheckQuest(QuestID.TalkToPirateLord, MsgTaskStatus.QuestData.QuestStatus.Accepted))
                                                        {
                                                            dialog.Option("Learn~about~Promotion.", 152);
                                                        }
                                                        dialog.Option("Promote me.", 1);
                                                        dialog.Option("Learn skills.", 2);
                                                        dialog.Option("Learn Pure Skill", 80);
                                                        dialog.Option("Learn epic Skill", 110);
                                                        dialog.Option("Learn epic Weapon for 50k cps", 190);
                                                        dialog.Option("strat weapon Epic", 210);
                                                        //dialog.Option("Bound Items.", 49);
                                                        dialog.Option("Just passing by.", 255);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("Sorry, but you are not a");
                                                        dialog.Text("~Pirate.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }

                                            #region EpicPirate

                                            case 210:
                                                {
                                                    Interfaces.IProf proficiency = new Network.GamePackets.MsgWeaponSkill(true);

                                                    proficiency.ID = 671;

                                                    proficiency.Level = 12;

                                                    proficiency.Experience = 12;
                                                    client.AddProficiency(proficiency);

                                                    Interfaces.IProf proficiency2 = new Network.GamePackets.MsgWeaponSkill(true);

                                                    proficiency2.ID = 670;

                                                    proficiency2.Level = 12;

                                                    proficiency2.Experience = 12;
                                                    client.AddProficiency(proficiency2);
                                                    break;
                                                }
                                            case 190://epic Weapon    
                                                {
                                                    if (client.Player.ConquerPoints >= 500000)
                                                    {
                                                        if (client.Inventory.Count <= 32)
                                                        {
                                                            client.Player.ConquerPoints -= 500000;
                                                            //    client.Inventory.AddBound1(670439, 6, 12, 12, 1, true, false);//Pistol
                                                            client.Inventory.Additemsuper12(670439, 12, 7, 254, 13, 13, 1);
                                                            client.Inventory.Additemsuper12(671439, 12, 7, 254, 13, 13, 1);

                                                            //   client.Inventory.AddPer(671439, 800811, 6, 12, 12, 1, true, false);//Rapier    
                                                            //   client.Inventory.AddPer(670439, 800810, 6, 12, 12, 1, true, false);//Pistol


                                                            // client.Player.Teleport(1002, 310, 277);
                                                        }
                                                        else
                                                            dialog.Text("please make more space in your Inventory");
                                                    }
                                                    else
                                                        dialog.Text("you don't have 50k Cps");
                                                    break;

                                                }
                                            case 110:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("Let me know what you want to learn.");
                                                        dialog.Option("Normal Attack.", 114);
                                                        dialog.Option("SeaBurial. (Lvl 15).", 111);
                                                        dialog.Option("ImmortalForce (Lvl 15).", 112);
                                                        dialog.Option("BloomofDeath (Lvl 15).", 113);
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 114:
                                                {


                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14570));
                                                    client.AddSpell(LearnableSpell(14580));
                                                    client.AddSpell(LearnableSpell(14590));
                                                    break;
                                                }
                                            case 111:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(14680)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14680));
                                                    break;
                                                }
                                            case 112:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(14710)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14710));
                                                    break;
                                                }
                                            case 113:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(14720)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14720));
                                                    break;
                                                }
                                            #endregion

                                            #region Daily Quest
                                            case 152:
                                                {
                                                    dialog.Text("Ah, you look promising. I bet `Dragon-Warrior` will be a big name in a short time. Listen, you can learn class skills and");
                                                    dialog.Text("~get promoted here to start your life. Would you like to learn something about your class promotion and quests?");

                                                    dialog.Option("Thanks.", 153);
                                                    dialog.Option("Learn~about~the~class.", 0);
                                                    dialog.Avatar(259);
                                                    break;
                                                }
                                            case 153:
                                                {
                                                    dialog.Text("Wow, look at you, you`ll be another hero in the world of Conquer! Here, you can learn some skills and get promoted! Do you want to learn more?");

                                                    dialog.Option("Job~Promotion~2.", 154);
                                                    dialog.Option("Learn~more.", 0);
                                                    dialog.Avatar(259);
                                                    client.Quests.FinishQuest(QuestID.TalkToPirateLord);

                                                    client.IncreaseExperience(Game.Attacking.Calculate.Percent((int)client.ExpBall, 1.10F), false);
                                                    MsgName str = new MsgName(true);
                                                    str.UID = client.Player.UID;
                                                    str.TextsCount = 1;
                                                    str.Action = MsgName.Mode.Effect;
                                                    str.Texts.Add("end_task");
                                                    client.SendScreen(str, true);
                                                    break;
                                                }
                                            case 154:
                                                {
                                                    dialog.Text("After you reach level 15, you can get promoted in the Job Center of Twin City. You will get a new class title, enhanced attributes and skills from the promotion. Afterwards, your can be promoted at level 40, 70, 100 and 110.");
                                                    dialog.Text("~However, you may have to pay some rare items to get promoted to a higher level class.");

                                                    dialog.Option("I~want~to~get~promoted!", 155);
                                                    dialog.Avatar(259);
                                                    break;
                                                }
                                            case 155:
                                                {
                                                    dialog.Text("If you can meet the requirements to be promoted, you can come to me to learn the skills of your class. Click the Skill button, and you can see the skills you have learnt. Drag and drop a skill in the shortcut slot,");
                                                    dialog.Text("~and you can use the skill anytime it is needed!");

                                                    dialog.Option("Thanks.", 156);
                                                    dialog.Avatar(259);
                                                    break;
                                                }
                                            case 156:
                                                {
                                                    client.Player.Delivery = true;
                                                    client.Player.Teleport(1002, 477, 299);
                                                    client.Quests.SendPathFinding("KungFu~Captain~Blacksmith~asked~you~to~speak~with~the~TC~Captain~to~see~if~there~is~anything~you~can~do", 1002, 527, 318, 7991);
                                                    break;
                                                }
                                            #endregion
                                            #region BoundItems
                                            case 49:
                                                {
                                                    dialog.Text("Hey how I can help you ? ");
                                                    if (!client.BootsClaim)
                                                        dialog.Option("Boots  -  Free ", 53);
                                                    if (!client.NecklaceClaim)
                                                        dialog.Option("Necklace  -  Free ", 30);
                                                    if (!client.FanClaim)
                                                        dialog.Option("Fan  -  Free ", 4);
                                                    if (!client.TowerClaim)
                                                        dialog.Option("Tower  -  Free ", 22);
                                                    if (!client.ArmorClaim)
                                                        dialog.Option("Armor  -  Free", 27);
                                                    if (!client.HeadgearClaim)
                                                        dialog.Option("HeadGear  -  Free", 34);
                                                    if (!client.WeaponClaim)
                                                        dialog.Option("Weapone  -  Free", 26);
                                                    if (!client.RingClaim)
                                                        dialog.Option("Ring  -  Free", 23);
                                                    dialog.Send();
                                                    break;
                                                }
                                            case 22:
                                                {
                                                    uint itemid = 202009;
                                                    byte level = 100;
                                                    if (!client.TowerClaim)
                                                    {
                                                        if (client.Player.Level >= level)
                                                        {
                                                            MsgItemInfo item = new MsgItemInfo(true);

                                                            item.ID = itemid; item.Color = AboGamil.Game.Enums.Color.White;
                                                            item.Durability = item.MaximDurability = AboGamil.Database
                                                                .ConquerItemInformation.BaseInformations[itemid].Durability;
                                                            item.Bound = true;
                                                            //////items.Socket = 3;
                                                            //////items.SocketOne = AboGamil.Game.Enums.Gem.SuperGloryGem;
                                                            //////items.SocketTwo = AboGamil.Game.Enums.Gem.SuperGloryGem;
                                                            if (client.Inventory.Add(item, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                            {
                                                                client.TowerClaim = true;
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You need atleast one free slot in your inventory.");
                                                                dialog.Option("Alright.", 255);
                                                                dialog.Avatar(215);
                                                                dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You don't have atleast level " + level + ".");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Avatar(215);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You cannot claim it twice.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Avatar(215);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 4:
                                                {
                                                    uint itemid = 201009;
                                                    byte level = 100;
                                                    if (!client.FanClaim)
                                                    {
                                                        if (client.Player.Level >= level)
                                                        {
                                                            MsgItemInfo item = new MsgItemInfo(true);

                                                            item.ID = itemid; item.Color = AboGamil.Game.Enums.Color.White;
                                                            item.Durability = item.MaximDurability = AboGamil.Database
                                                                .ConquerItemInformation.BaseInformations[itemid].Durability;
                                                            item.Bound = true;
                                                            //////items.Socket = 3;
                                                            //////items.SocketOne = AboGamil.Game.Enums.Gem.SuperThunderGem;
                                                            //////items.SocketTwo = AboGamil.Game.Enums.Gem.SuperThunderGem;
                                                            if (client.Inventory.Add(item, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                            {
                                                                client.FanClaim = true;
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You need atleast one free slot in your inventory.");
                                                                dialog.Option("Alright.", 255);
                                                                dialog.Avatar(215);
                                                                dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You don't have atleast level " + level + ".");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Avatar(215);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You cannot claim it twice.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Avatar(215);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 30:
                                                {
                                                    uint itemid = 120129;
                                                    MsgItemInfo items = new MsgItemInfo(true);
                                                    items.ID = itemid;
                                                    items.Color = AboGamil.Game.Enums.Color.White;
                                                    items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    items.Bound = true;
                                                    //////items.Socket = 5;
                                                    //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        client.NecklaceClaim = true;
                                                    }
                                                    break;
                                                }

                                            case 53:
                                                {
                                                    uint itemid = 160139;
                                                    MsgItemInfo items = new MsgItemInfo(true);
                                                    items.ID = itemid;
                                                    items.Color = AboGamil.Game.Enums.Color.White;
                                                    //////items.Socket = 5;
                                                    items.Bound = true;
                                                    //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        client.BootsClaim = true;
                                                    }
                                                    break;
                                                }
                                            case 23:
                                                {
                                                    uint itemid = 150139;
                                                    MsgItemInfo items = new MsgItemInfo(true);
                                                    items.ID = itemid;
                                                    items.Color = AboGamil.Game.Enums.Color.White;
                                                    //////items.Socket = 5;
                                                    items.Bound = true;
                                                    //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        client.RingClaim = true;
                                                    }
                                                    break;
                                                }
                                            case 26:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 75)
                                                    {
                                                        uint itemid = 612139;
                                                        MsgItemInfo itemss = new MsgItemInfo(true);
                                                        itemss.ID = itemid;
                                                        itemss.Color = AboGamil.Game.Enums.Color.White;
                                                        itemss.Plus = 5;
                                                        itemss.Bound = true;
                                                        itemss.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        itemss.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        itemss.Durability = itemss.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(itemss, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.WeaponClaim = true;
                                                        }
                                                        MsgItemInfo items = new MsgItemInfo(true);
                                                        items.ID = 611139;
                                                        items.Color = AboGamil.Game.Enums.Color.White;
                                                        //////items.Socket = 5;
                                                        items.Bound = true;
                                                        //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.WeaponClaim = true;
                                                        }
                                                    }
                                                    break;
                                                }
                                            case 27:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 75)
                                                    {
                                                        uint itemid = 139069;
                                                        MsgItemInfo items = new MsgItemInfo(true);
                                                        items.ID = itemid;
                                                        items.Color = AboGamil.Game.Enums.Color.White;
                                                        //////items.Socket = 5;
                                                        items.Bound = true;
                                                        //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.ArmorClaim = true;
                                                        }
                                                    }
                                                    break;
                                                }
                                            case 34:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 75)
                                                    {
                                                        uint itemid = 144069;
                                                        MsgItemInfo items = new MsgItemInfo(true);
                                                        items.ID = itemid;
                                                        items.Color = AboGamil.Game.Enums.Color.White;
                                                        //////items.Socket = 5;
                                                        items.Bound = true;
                                                        //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.HeadgearClaim = true;
                                                        }
                                                    }
                                                    break;
                                                }
                                            #endregion
                                            case 100:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 71)
                                                    {
                                                        if (client.Player.Class == 71)
                                                        {
                                                            dialog.Text("Do you want to become a pirate?");
                                                            dialog.Option("Yes sir.", 254);
                                                            dialog.Option("No thank you master.", 255);
                                                            dialog.Send();
                                                        }
                                                        else
                                                        {

                                                            dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                            dialog.Option("Promote me sir.", 254);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 254:
                                                {
                                                    if (client.Player.Class == 70)
                                                    {
                                                        client.Player.Class++;
                                                        client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                        dialog.Text("Congratulations! You have been promoted.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    else if (client.Player.Class == 71)
                                                    {
                                                        client.Player.Class = 72;
                                                        client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                        dialog.Text("Congratulations! You have been promoted.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 80:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.FirstRebornClass >= 72 && client.Player.FirstRebornClass <= 75 && client.Player.SecondRebornClass >= 72 && client.Player.SecondRebornClass <= 75)
                                                    {
                                                        if (!client.AddSpell(LearnableSpell(11040)))
                                                        {
                                                            dialog.Text("You already know this skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            break;
                                                        }
                                                        dialog.Text("You have learned ScurvyBomb.");
                                                        dialog.Option("Thank you.", 255);
                                                        dialog.Send();
                                                        client.AddSpell(LearnableSpell(11040));
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You are not allowed, I think your not promoted yet or your not pure Walter.");
                                                        dialog.Option("Thank you.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 1:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Class == MClass)
                                                        {
                                                            dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                            dialog.Option("Promote me sir.", 3);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 3:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Class == MClass)
                                                        {
                                                            dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            if (client.PromoteItemNeed == 721020)
                                                            {
                                                                if (client.Inventory.Remove("moonbox"))
                                                                {
                                                                    client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                                    client.Player.Class++;
                                                                    client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                                    dialog.Text("Congratulations! You have been promoted.");
                                                                    dialog.Option("Thank you master.", 255);
                                                                    dialog.Send();
                                                                }

                                                                else
                                                                {
                                                                    dialog.Text("You don't meet the requierments.");
                                                                    dialog.Option("Ahh.", 255);
                                                                    dialog.Send();
                                                                }
                                                                return;
                                                            }
                                                            if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Player.Level >= client.PromoteLevelNeed)
                                                            {
                                                                client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
                                                                client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                                client.Player.Class++;
                                                                client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                                dialog.Text("Congratulations! You have been promoted.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You don't meet the requierments.");
                                                                dialog.Option("Ahh.", 255);
                                                                dialog.Send();
                                                            }
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 2:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("Let me know what you want to learn.");
                                                        dialog.Option("Windstorm. (Lvl 15).", 15);
                                                        dialog.Option("CannonBarrage (Lvl 15).", 7);
                                                        dialog.Option("Eagle Eye (Lvl 15).", 5);
                                                        dialog.Option("GaleBomb. (Lvl 25).", 9);
                                                        dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
                                                        dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
                                                        dialog.Option("Next.", 20);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 19:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(11060)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned BladeTempest skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(11060));
                                                    break;
                                                }
                                            case 21:
                                                {
                                                    if (client.Player.Level >= 40)
                                                    {
                                                        if (!client.AddSpell(LearnableSpell(11110)))
                                                        {
                                                            dialog.Text("You already know this skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Avatar(87);
                                                            dialog.Send();
                                                        }
                                                        dialog.Text("You have learned BladeTempest skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                        client.AddSpell(LearnableSpell(11110));
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You aren't level 40.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 20:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("Let me know what you want to learn.");
                                                        dialog.Option("BlackSpot. (Lvl 40).", 11);
                                                        dialog.Option("BladeTempest. (Lvl 40).", 21);
                                                        dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
                                                        dialog.Option("Back.", 2);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 5:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 1)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11030)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned Eagle Eye skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11030));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 1 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 7:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 1)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11050)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the lightning xp skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11050));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 1 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 8:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 40)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11130)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the AdrenalineRush skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11130));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 40 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 9:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 40)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11070)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the Gale Bomb skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11070));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 40 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 10:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 70)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11100)))
                                                            {
                                                                if (client.Player.Reborn >= 1 && client.Player.FirstRebornClass == 75)
                                                                {
                                                                    dialog.Text("You already know this skill.");
                                                                    dialog.Option("Thank you master.", 255);
                                                                    dialog.Send();
                                                                    break;
                                                                }
                                                                dialog.Text("You are not reborn or first reborn not Pirate.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                client.AddSpell(LearnableSpell(11100));
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You have learned the Kraken`sRevenge skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 70 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 11:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 40)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11120)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the BlackSpot skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11120));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 40 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 15:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 15)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11140)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the WindStorm skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11140));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 70 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                #endregion



ودول حطهم فى Spells فى القاعده

 
14570 14570 78 LeftChop 1 1 0 0 0 0 30200 0 30 0 3 8 0 0 20243 15 0 61626626 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14580 14580 78 RightChop 1 1 0 0 0 0 30200 0 30 0 3 8 0 0 20243 15 0 61626626 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14590 14590 81 Gunfire 1 1 0 0 0 0 30200 0 30 0 3 8 0 0 20243 15 0 61626626 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14680 14680 90 SeaBurial 1 1 0 0 0 0 30100 0 30 0 3 8 0 0 10000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14681 14680 0 SeaBurial 1 1 0 0 0 0 30102 0 30 0 3 8 0 0 30000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14682 14680 5 SeaBurial 1 1 0 0 0 0 30104 0 30 0 3 8 0 0 60000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 1 1 1 14683 14680 90 SeaBurial 1 1 0 0 0 0 30106 0 30 0 3 8 0 0 120000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14684 14680 90 SeaBurial 1 1 0 0 0 0 30108 0 30 0 3 8 0 0 240000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 1 1 1 14685 14680 90 SeaBurial 1 1 0 0 0 0 30110 0 30 0 3 8 0 0 6000000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14686 14680 90 SeaBurial 1 1 0 0 0 0 30115 0 30 0 3 8 0 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 1 1 1 14710 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14711 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14712 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14713 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14714 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14715 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14716 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14717 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14718 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14720 14720 21 BloomofDeath 1 1 4 0 0 0 30180 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14721 14720 21 BloomofDeath 1 1 4 1 0 0 30185 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14722 14720 21 BloomofDeath 1 1 4 2 0 0 30195 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14723 14720 21 BloomofDeath 1 1 4 3 0 0 30200 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14724 14720 21 BloomofDeath 1 1 4 4 0 0 30220 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14725 14720 21 BloomofDeath 1 1 4 5 0 0 30225 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14726 14720 21 BloomofDeath 0 0 0 6 0 0 30230 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14727 14720 21 BloomofDeath 0 0 0 7 0 0 30235 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14728 14720 21 BloomofDeath 0 0 0 8 0 0 30245 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14740 14740 72 diekk7host 0 0 0 2 0 0 4721 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14741 14740 72 diekk7host 0 0 0 2 1 0 4722 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14742 14740 72 diekk7host 0 0 0 2 2 0 4723 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14743 14740 72 diekk7host 0 0 0 2 3 0 4724 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14744 14740 72 diekk7host 0 0 0 2 4 0 4725 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14745 14740 72 diekk7host 0 0 0 2 5 0 4726 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14746 14740 72 diekk7host 0 0 0 2 6 0 4727 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1


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لرؤية الروابط والمرفقات عليك الرد على الموضوع

لو عايز تنقل الموضوع انقل براحتك وماتذكرش المصدر كمان  14skuc8

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