أهلا وسهلا بك زائرنا الكريم في فوكس كونكر تهيس - conquer private server، لكي تتمكن من المشاركة ومشاهدة جميع أقسام المنتدى وكافة الميزات ، يجب عليك إنشاء حساب جديد بالتسجيل بالضغط هنا أو تسجيل الدخول اضغط هنا إذا كنت عضواً .

   
   







Exclusive Add Epic Pirate Wepon And Skilles اضافه الايبك بيرت كامل !

السلام عليكم الاضافه من احمد شيتوس دعوه حلوه للراجل بقى نبدأ بلاسلحه Player او entity حط [code]I3JlZ2lvbiBFcGljUGlyYXRl .. Exclusive Add Epic Pirate Wepon And Skilles hqhti hghdf; fdvj ;hlg !



18-10-2019 08:49 مساء
X-MeGo
menu_open عضوية موثقة
عضو مشارك
rating
معلومات الكاتب ▼
تاريخ الإنضمام : 18-10-2019
رقم العضوية : 1807
المشاركات : 26
الجنس : ذكر
تاريخ الميلاد : 19-3-1990
الدعوات : 2
قوة السمعة : 10

السلام عليكم
الاضافه من احمد شيتوس دعوه حلوه للراجل بقى Exclusive Add Epic Pirate Wepon And Skilles اضافه الايبك بيرت كامل !
نبدأ بلاسلحه
Player او entity
حط

#region EpicPirate K7host.com





public bool EpicPirate()

{

if (PlayerFlag == Game.PlayerFlag.Player)

{

var weapons = Owner.Weapons;

if (weapons.Item1 != null && weapons.Item2 != null)

if (weapons.Item1.ID / 1000 == 671 && weapons.Item2.ID / 1000 == 670)

return true;

}

return false;

}

#endregion


في الباكت هندلر او MsgItemHandler
public static Positions GetPositionFromID(UInt32 itemid)
و حط

#region EpicPirate K7host.com





if (iType == 670)

return Positions.Left;



if (iType == 671)

return Positions.Right;



#endregion


و في
public static ushort ItemPosition(uint ID)

#region EpicPirate K7host.com
if (ID >= 670003 && ID <= 670439)

return MsgItemInfo.LeftWeapon;



if (ID >= 671003 && ID <= 671439)

return MsgItemInfo.RightWeapon;



if (iType == 671)

return MsgItemInfo.RightWeapon;

if (iType == 670)

return MsgItemInfo.LeftWeapon;

#endregion


و بعد كده
دور علي
public static bool IsRapier(uint ID)
و بدل

public static bool IsRapier(uint ID)
{

if (ID >= 611000 && ID <= 611439 || (ID >= 670000 && ID <= 670439))

{ return true; }

else { return false; }

}


و علي

public static bool IsPistol(uint ID)

بدلها

public static bool IsPistol(uint ID)
{

if (ID >= 612000 && ID <= 612439 || ID >= 671000 && ID <= 671439)

{ return true; }

else { return false; }

}


دور علي
#region Sanity Checks

و فوق
bool twohand = IsTwoHand(item.ID);

لو هيا عندك اصلا خلاص مش عندك حط

#region Check Pirate
if (client.Player.Class >= 70 && client.Player.Class <= 75)

{

if (itemUsage.dwParam > 20)

{

if (!client.Equipment.Free(24))

{

if (IsRapier(client.Equipment.TryGetItem(24).ID))

{

if (IsPistol(item.ID))

{

can2wpn = true;

}

}

}

}

else if (!client.Equipment.Free(4))

{

if (IsRapier(client.Equipment.TryGetItem(4).ID))

{

if (IsPistol(item.ID))

{

can2wpn = true;

}

}

}

}

#endregion


افتح ايتم ف السورس وابتم تيب فى الباتش لو سورسك بيقرا من ايتم تيب ضيف

670439@@OceanDominator@@70@@12@@140@@0@@0@@36@@0@@0@@0@@0@@100000@@0@@3666@@2554@@0@@78@@0@@2616@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@300@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1070@@500@@0@@0@@0@@0@@0@@
670239@@DivineDictator@@70@@0@@120@@0@@0@@36@@0@@0@@0@@0@@200000@@0@@2313@@1212@@0@@61@@0@@149@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1360@@500@@0@@0@@0@@0@@0@@

670009@@TempestPlunder@@70@@0@@5@@0@@0@@2@@0@@0@@0@@0@@153@@0@@15@@9@@0@@61@@0@@6@@0@@1599@@1599@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1360@@500@@0@@0@@0@@0@@0@@

671439@@MightyRapierofViolence@@70@@11@@140@@0@@0@@36@@0@@0@@0@@0@@100000@@0@@3300@@2800@@0@@78@@0@@0@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1060@@500@@0@@0@@0@@0@@0@@

671239@@MightyRapierofAmbition@@70@@0@@120@@0@@0@@36@@0@@0@@0@@0@@200000@@0 @@2330@@1200@@0@@61@@0@@0@@0@@7099@@7099@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1350@@500@@0@@0@@0@@0@@0@@

671009@@MightyRapierofInvasion@@70@@0@@5@@0@@0@@2 @@0@@0@@0@@153@@0@@15@@9@@0@@0@@61@@0@@0@@0@@1599@@1599@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@1000@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@20@@0@@0@@0@@0@@0@@0@@0@@EpicWeapon@@None@@5@@0@@0@@0@@1350@@500@@0@@0@@0@@0@@0@@


نخش بقى فى الاسكلات
افتح Handle
فى
#region mele
ضيف

#region EpicPirate(Melee)
                            if (attacker.EpicPirate())
                            {
                                #region EpicPirate 14570

                                //  var lastattacked = attacked;
                                var spell20 = Database.SpellTable.GetSpell(14570, attacker.Owner);
                                if (Kernel.Rate(spell20.Percent) && attacker.Owner.Spells.ContainsKey(14570) && attacker.EpicPirate())
                                {

                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell20.ID;
                                        suse.SpellLevel = spell20.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell20.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;

                                                    damage = (damage * spell20.IncreaseDMG);
                                                    damage = (damage / spell20.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell5);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;


                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);

                                                    attack.Damage = 0;

                                                    damage = (damage * spell20.IncreaseDMG);
                                                    damage = (damage / spell20.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell20);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell20))
                                                        {
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell20);
                                                            suse.AddTarget(attackedsob.UID, damages, attack);
                                                            attacker.AttackPacket = attack;
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                                    }
                                            }
                                        //attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);

                                    }



                                    return;
                                }
                                #endregion
                                #region EpicPirate 14580
                                //  var lastattacked = attacked;
                                var spell21 = Database.SpellTable.GetSpell(14580, attacker.Owner);
                                if (Kernel.Rate(spell21.Percent) && attacker.Owner.Spells.ContainsKey(14580) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell21.ID;
                                        suse.SpellLevel = spell21.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;
                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell21.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;

                                                    damage = (damage * spell21.IncreaseDMG);
                                                    damage = (damage / spell21.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell21);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;


                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                    attack.Damage = 0;

                                                    damage = (damage * spell21.IncreaseDMG);
                                                    damage = (damage / spell21.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell21);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell5))
                                                        {
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell5);
                                                            suse.AddTarget(attackedsob.UID, damages, attack);
                                                            attacker.AttackPacket = attack;
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        //attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);

                                    }



                                    return;
                                }
                                #endregion
                                #endregion

                                #region EpicPirate 14590



                                //  var lastattacked = attacked;
                                var spell22 = Database.SpellTable.GetSpell(14590, attacker.Owner);
                                if (Kernel.Rate(spell22.Percent) && attacker.Owner.Spells.ContainsKey(14590) && attacker.EpicPirate())
                                   // if (attacker.Owner.Spells.ContainsKey(14590) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell22.ID;
                                        suse.SpellLevel = spell22.Level;
                                        suse.X = lastattacked.X;
                                        suse.Y = lastattacked.Y;

                                        foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                        {
                                            if (_obj == null)
                                                continue;
                                            attacked = _obj as Player;
                                            if (attacked == null) continue;
                                            if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) <= spell22.Range)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);

                                                    attack.Damage = 0;

                                                    damage = (damage * spell22.IncreaseDMG);
                                                    damage = (damage / spell22.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell22);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    if (!CanAttack(attacker, attacked, null, attack.InteractType == MsgInteract.Melee)) continue;

                                                    attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                    attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);

                                                    attack.Damage = 0;

                                                    damage = (damage * spell22.IncreaseDMG);
                                                    damage = (damage / spell22.DecreaseDMG);
                                                    ReceiveAttack(attacker, attacked, attack, ref damage, spell22);
                                                    suse.AddTarget(attacked.UID, damage, attack);
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (Kernel.GetDistance(lastattacked.X, lastattacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                    {
                                                        if (Handle.CanAttack(attacker, attackedsob, spell5))
                                                        {
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true);// hdswzfwodrd
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true);
                                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true);
                                                            // lastattacked = attackedsob;
                                                            uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                            suse.Effect2 = attack.Effect2;
                                                            if (damages == 0) break;
                                                            Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell5);
                                                            attacker.AttackPacket = attack;
                                                        }
                                                    }
                                                }
                                                else
                                                {
                                                    attacker.AttackPacket = null;
                                                }
                                            }
                                        }
                                        //attacker.AttackPacket = null;
                                        attacker.Owner.SendScreen(suse, true);

                                    }



                                    return;
                                }
                                    #endregion
                                #endregion

                                //case 14720:
                                #region EpicPirate 14720
                                //  var lastattacked = attacked;
                                var spell23 = Database.SpellTable.GetSpell(14720, attacker.Owner);
                                if (Kernel.Rate(spell23.Percent) && attacker.Owner.Spells.ContainsKey(14720) && attacker.EpicPirate())
                                {
                                    #region EpicPirate
                                    {
                                        MsgMagicEffect suse = new MsgMagicEffect(true);
                                        suse.Attacker = attacker.UID;
                                        suse.SpellID = spell23.ID;
                                        suse.SpellLevel = spell23.Level;

                                        ushort _X = attacker.X, _Y = attacker.Y;
                                        ushort _tX = X, _tY = Y;
                                        byte dist = (byte)spell23.Distance;
                                        var Array = attacker.Owner.Screen.Objects;
                                        InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
                                        InLineAlgorithm.Algorithm.DDA);
                                        X = attacker.X;
                                        X = attacker.Y;


                                        int i = 0;
                                        for (i = 0; i < algo.lcoords.Count; i++)
                                        {




                                            if (attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
                                            && !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
                                            {
                                                X = (ushort)algo.lcoords[i].X;
                                                Y = (ushort)algo.lcoords[i].Y;
                                            }
                                            else
                                            {
                                                break;
                                            }
                                        }
                                        suse.X = X;
                                        suse.Y = Y;
                                        if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Player, null])
                                            return;

                                        double disth = 1.5;
                                        foreach (Interfaces.IMapObject _obj in Array)
                                        {
                                            bool hit = false;
                                            for (int j = 0; j < i; j++)
                                                if (
                                                    Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X,
                                                        (ushort)algo.lcoords[j].Y) <= disth)
                                                    hit = true;
                                            if (hit)
                                            {
                                                if (_obj.MapObjType == MapObjectType.Monster)
                                                {
                                                    attacked = _obj as Player;
                                                    if (CanAttack(attacker, attacked, spell23,
                                                        attack.InteractType == MsgInteract.Melee))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                                        damage = (damage * spell23.IncreaseDMG);
                                                        damage = (damage / spell23.DecreaseDMG);
                                                        ReceiveAttack(attacker, attacked, attack, ref damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attacked.UID, damage, attack);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.Player)
                                                {
                                                    attacked = _obj as Player;
                                                    if (CanAttack(attacker, attacked, spell23,
                                                        attack.InteractType == MsgInteract.Melee))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                            ref attack);
                                                        damage = (damage * spell23.IncreaseDMG);
                                                        damage = (damage / spell23.DecreaseDMG);
                                                        ReceiveAttack(attacker, attacked, attack, ref damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attacked.UID, damage, attack);
                                                    }
                                                }
                                                else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                {
                                                    attackedsob = _obj as MsgNpcInfoEX;
                                                    if (CanAttack(attacker, attackedsob, spell23))
                                                    {
                                                        var damage = Game.Attacking.Calculate.Melee(attacker,
                                                            attackedsob, ref attack);
                                                        //damage = (damage * spell.IncreaseDMG);
                                                        //damage = (damage / spell.DecreaseDMG);
                                                        ReceiveAttack(attacker, attackedsob, attack, damage, spell23);
                                                        attacked.Update(MsgName.Mode.Effect, "zssjhdsssj", true);
                                                        suse.AddTarget(attackedsob.UID, damage, attack);
                                                    }
                                                }
                                            }
                                        }

                                        attacker.Owner.SendScreen(suse, true);
                                    }
                                }
                                    #endregion
                                #endregion
                            }
                            #endregion


بعد كدا خش عندك فى الاسكلات بقى جوا اسكلات البيرت
حط دول

#region Epic Pirate
                                #region SeaBurial
                                 // attacker.Update(MsgName.Mode.Effect, "hdhlyz-lsyujing", true);// الليزر
                                 //  attacker.Update(MsgName.Mode.Effect, "hdhlyz-shouji", true);// دائة علي الوحش
                                 //  attacker.Update(MsgName.Mode.Effect, "hdhlyz-hsyujing", true);

                                case 14680:
                                    {
                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            PrepareSpell(spell, attacker.Owner);
                                            MsgMagicEffect suse = new MsgMagicEffect(true);
                                            suse.Attacker = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            ushort _X = attacker.X, _Y = attacker.Y;
                                            ushort _tX = X, _tY = Y;
                                            byte dist = (byte)spell.Distance;
                                            var Array = attacker.Owner.Screen.Objects;
                                            InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist,
                                                InLineAlgorithm.Algorithm.DDA);
                                            X = attacker.X;
                                            Y = attacker.Y;
                                            int i = 0;
                                            for (i = 0; i < algo.lcoords.Count; i++)
                                            {
                                                if (attacker.Owner.Map.Floor[
                                                    algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
                                                    && !attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
                                                {
                                                    X = (ushort)algo.lcoords[i].X;
                                                    Y = (ushort)algo.lcoords[i].Y;
                                                }
                                                else
                                                {
                                                    break;
                                                }
                                            }
                                            suse.X = X;
                                            suse.Y = Y;
                                            #region floor



                                            MsgName str = new MsgName(true);
                                            str.UID = attacker.UID;
                                            str.TextsCount = 1;
                                            str.X = X;
                                            str.Y = Y;



                                            str.PositionX = attacker.X;
                                            str.PositionY = attacker.Y;
                                            str.Action = MsgName.Mode.MapEffect;
                                            // str.Action = MsgName.Mode.MapEffect;
                                            str.Texts.Add("hdhlyz-lsyujing");
                                            attacker.Owner.SendScreen(str.ToArray(), true);



                                            /*   MsgName str2 = new MsgName(true);



                                             str2.UID = attacker.UID;
                                              str2.TextsCount = 0;
                                               str2.Action = MsgName.Mode.Sound;
                                               str2.Texts.Add("sound/Pirate_Skill_SuperFire.wav");
                                               str2.Texts.Add("0");
                                               attacker.Owner.SendScreen(str2, true);

                                               MsgName str3 = new MsgName(true);
                                                 str3.Action = MsgName.Mode.Sound;
                                                 str3.UID = attacker.UID;
                                                 str3.TextsCount = 1;
                                                 str3.Texts.Remove("sound/Pirate_Skill_SuperFire.wav");
                                                 str3.Texts.Add("sound/0");
                                                // str3.Texts.Remove("0");
                                                 str3.Texts.Clear();
                                                 attacker.Owner.SendScreen(str3, true);*/
                                            ////////////////////////////////////////


                                             attacker.Update(MsgName.Mode.Effect, "hdswzfwodrd", true); //طق طق
                                              attacker.Update(MsgName.Mode.Effect, "hdswzf-shifa", true); //هالة نار حوليك
                                            attacker.Update(MsgName.Mode.Effect, "hdswzf-shouji", true); // ازرق تحت رجليك

                                            MsgAction data = new Network.GamePackets.MsgAction(true);
                                            data.UID = attacker.UID;
                                            data.X = X;
                                            data.Y = Y;
                                            data.ID = MsgAction.Mode.FlashStep;
                                            data.wParam1 = attacker.X;
                                            data.wParam2 = attacker.Y;
                                            attacker.Owner.SendScreen(data, true);
                                            //////////////////////////////////////

                                              var map = attacker.Owner.Map;
                                               MsgMapItem floorItem = new MsgMapItem(true);
                                             //  floorItem.UID = 698;
                                           //    floorItem.UID = attacker.UID;
                                               floorItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                             //  while (map.Npcs.ContainsKey(floorItem.UID))
                                             //      floorItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                               floorItem.ItemID = 1850;
                                               floorItem.ItemColor = (Enums.Color)16;
                                               floorItem.MapID = attacker.MapID;
                                               floorItem.Type = MsgMapItem.Effect;
                                               floorItem.X = attacker.X;
                                               floorItem.Y = attacker.Y;
                                               floorItem.MapID = map.ID;
                                               floorItem.mColor = 16;
                                               floorItem.OwnerUID = 613;
                                             //  floorItem.OwnerUID = attacker.UID / 1000 + 100 ;
                                               floorItem.Time = 0;
                                               floorItem.OnFloor = Time32.Now;
                                               floorItem.Owner = attacker.Owner;
                                               map.AddFloorItem(floorItem);
                                               attacker.Owner.SendScreenSpawn(floorItem, true);
                                         
                                               map.AddFloorItem(floorItem);

                                               attacker.Owner.SendScreenSpawn(floorItem, true);//abogamil
                                            #endregion



                                            if (!attacker.Owner.Map.Floor[X, Y, MapObjectType.Player, null])
                                                return;
                                            double disth = 2.5;
                                            foreach (Interfaces.IMapObject _obj in Array)
                                            {
                                                bool hit = false;
                                                for (int j = 0; j < i; j++)
                                                    if (
                                                        Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X,
                                                            (ushort)algo.lcoords[j].Y) <= disth)
                                                        hit = true;
                                                if (hit)
                                                {
                                                    if (_obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        attacked = _obj as Player;
                                                        if (CanAttack(attacker, attacked, spell,
                                                            attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                                ref attack);
                                                            damage = (damage * spell.IncreaseDMG);
                                                            damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attacked, attack, ref damage, spell);

                                                            suse.AddTarget(attacked.UID, damage, attack);
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        attacked = _obj as Player;
                                                        if (CanAttack(attacker, attacked, spell,
                                                            attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker, attacked,
                                                                ref attack);
                                                            damage = (damage * spell.IncreaseDMG);
                                                            damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attacked, attack, ref damage, spell);

                                                            suse.AddTarget(attacked.UID, damage, attack);
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as MsgNpcInfoEX;
                                                        if (CanAttack(attacker, attackedsob, spell))
                                                        {
                                                            var damage = Game.Attacking.Calculate.Melee(attacker,
                                                                attackedsob, ref attack);
                                                            //damage = (damage * spell.IncreaseDMG);
                                                            //damage = (damage / spell.DecreaseDMG);
                                                            ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            suse.AddTarget(attackedsob.UID, damage, attack);
                                                        }
                                                    }
                                                }
                                            }

                                            attacker.Owner.SendScreen(suse, true);
                                        }
                                        break;
                                    }




                                #endregion
                                #region ImmortalForce
                                case 14710:
                                    {

                                        if (CanUseSpell(spell, attacker.Owner))
                                        {
                                            attacker.GreenEffect = 10;
                                            PrepareSpell(spell, attacker.Owner);
                                            MsgMagicEffect suse = new MsgMagicEffect(true);
                                            suse.Attacker = attacker.UID;
                                            suse.Attacker1 = attacker.UID;
                                            suse.SpellID = spell.ID;
                                            suse.SpellLevel = spell.Level;
                                            suse.AddTarget(attacker.UID, 0, null);
                                            attacker.Owner.SendScreen(suse, true);
                                            attacker.ImmortalForceStamp = Time32.Now;
                                            attacker.AddFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);
                                            //   else
                                            //    attacker.RemoveFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);

                                            /*  attacker.AddFlag4((ulong)MsgUpdate.Flags4.test10);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test11);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test12);

                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test13);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test14);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test15);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test17);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test18);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test19);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test20);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test21);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test22);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test23);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test24);
                                              attacker.AddFlag4((ulong)MsgUpdate.Flags4.test25);*/
                                        }
                                        break;
                                    }

                                #endregion

                                #endregion



فى نفس الكلاس تحت
#region xChillingSnow
حط

#region Epic Pirate ImmortalForce
            if (attacked.ContainsFlag4(MsgUpdate.Flags4.ImmortalForce))
            {
                attacked.Update(MsgName.Mode.Effect, "hdyh-debuff", true);
                // aaa   hdyh-debuff
                return false;
            }
            #endregion



حط دى
public Time32 ImmortalForce { get; set; }
و
دور على دى
public Time32 OmnipotenceStamp
حط جمبهم دى
ImmortalForceStamp,
فى Player برضو
دور على دى
RemoveFlag4(MsgUpdate.Flags4.ShadowofChaser);
تحتها حط دى
RemoveFlag4(MsgUpdate.Flags4.ImmortalForce);
كلاس MsgUpdate
حط دى فى
public class Flags4
تحت
ShadowofChaser = 1UL << 204
حط
ImmortalForce = 1UL << 220; // Epic Pirate
كلاس SpellTable
تحت
case 12670:
حط دول
case 14720:
case 14710:
case 14680:
كلاس Thread او World
دور على دى
#region WindWalker
تحتها حط دى

#region Epic Pirate ImmortalForce


                if (Now > client.Player.ImmortalForceStamp.AddSeconds(7))
                    client.Player.RemoveFlag4((ulong)MsgUpdate.Flags4.ImmortalForce);

                #endregion



ودا الانبسي

#region PirateLord
                                case 4272:
                                    {
                                        dialog.Avatar(234);
                                        byte mClass = 70;
                                        byte MClass = 75;
                                        string Class = "PirateLord";
                                        switch (npcRequest.OptionID)
                                        {
                                            case 0:
                                                {

                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("I am the master of the Pirate skills. The Pirate skills, are not skills that would make wounds but heal them. As I see, you started your way on conquering this world. I will try to help you teaching you warrir skills and promoting you.");
                                                        if (client.Quests.CheckQuest(QuestID.TalkToPirateLord, MsgTaskStatus.QuestData.QuestStatus.Accepted))
                                                        {
                                                            dialog.Option("Learn~about~Promotion.", 152);
                                                        }
                                                        dialog.Option("Promote me.", 1);
                                                        dialog.Option("Learn skills.", 2);
                                                        dialog.Option("Learn Pure Skill", 80);
                                                        dialog.Option("Learn epic Skill", 110);
                                                        dialog.Option("Learn epic Weapon for 50k cps", 190);
                                                        dialog.Option("strat weapon Epic", 210);
                                                        //dialog.Option("Bound Items.", 49);
                                                        dialog.Option("Just passing by.", 255);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("Sorry, but you are not a");
                                                        dialog.Text("~Pirate.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }

                                            #region EpicPirate

                                            case 210:
                                                {
                                                    Interfaces.IProf proficiency = new Network.GamePackets.MsgWeaponSkill(true);

                                                    proficiency.ID = 671;

                                                    proficiency.Level = 12;

                                                    proficiency.Experience = 12;
                                                    client.AddProficiency(proficiency);

                                                    Interfaces.IProf proficiency2 = new Network.GamePackets.MsgWeaponSkill(true);

                                                    proficiency2.ID = 670;

                                                    proficiency2.Level = 12;

                                                    proficiency2.Experience = 12;
                                                    client.AddProficiency(proficiency2);
                                                    break;
                                                }
                                            case 190://epic Weapon    
                                                {
                                                    if (client.Player.ConquerPoints >= 500000)
                                                    {
                                                        if (client.Inventory.Count <= 32)
                                                        {
                                                            client.Player.ConquerPoints -= 500000;
                                                            //    client.Inventory.AddBound1(670439, 6, 12, 12, 1, true, false);//Pistol
                                                            client.Inventory.Additemsuper12(670439, 12, 7, 254, 13, 13, 1);
                                                            client.Inventory.Additemsuper12(671439, 12, 7, 254, 13, 13, 1);

                                                            //   client.Inventory.AddPer(671439, 800811, 6, 12, 12, 1, true, false);//Rapier    
                                                            //   client.Inventory.AddPer(670439, 800810, 6, 12, 12, 1, true, false);//Pistol


                                                            // client.Player.Teleport(1002, 310, 277);
                                                        }
                                                        else
                                                            dialog.Text("please make more space in your Inventory");
                                                    }
                                                    else
                                                        dialog.Text("you don't have 50k Cps");
                                                    break;

                                                }
                                            case 110:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("Let me know what you want to learn.");
                                                        dialog.Option("Normal Attack.", 114);
                                                        dialog.Option("SeaBurial. (Lvl 15).", 111);
                                                        dialog.Option("ImmortalForce (Lvl 15).", 112);
                                                        dialog.Option("BloomofDeath (Lvl 15).", 113);
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 114:
                                                {


                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14570));
                                                    client.AddSpell(LearnableSpell(14580));
                                                    client.AddSpell(LearnableSpell(14590));
                                                    break;
                                                }
                                            case 111:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(14680)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14680));
                                                    break;
                                                }
                                            case 112:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(14710)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14710));
                                                    break;
                                                }
                                            case 113:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(14720)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned Have skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(14720));
                                                    break;
                                                }
                                            #endregion

                                            #region Daily Quest
                                            case 152:
                                                {
                                                    dialog.Text("Ah, you look promising. I bet `Dragon-Warrior` will be a big name in a short time. Listen, you can learn class skills and");
                                                    dialog.Text("~get promoted here to start your life. Would you like to learn something about your class promotion and quests?");

                                                    dialog.Option("Thanks.", 153);
                                                    dialog.Option("Learn~about~the~class.", 0);
                                                    dialog.Avatar(259);
                                                    break;
                                                }
                                            case 153:
                                                {
                                                    dialog.Text("Wow, look at you, you`ll be another hero in the world of Conquer! Here, you can learn some skills and get promoted! Do you want to learn more?");

                                                    dialog.Option("Job~Promotion~2.", 154);
                                                    dialog.Option("Learn~more.", 0);
                                                    dialog.Avatar(259);
                                                    client.Quests.FinishQuest(QuestID.TalkToPirateLord);

                                                    client.IncreaseExperience(Game.Attacking.Calculate.Percent((int)client.ExpBall, 1.10F), false);
                                                    MsgName str = new MsgName(true);
                                                    str.UID = client.Player.UID;
                                                    str.TextsCount = 1;
                                                    str.Action = MsgName.Mode.Effect;
                                                    str.Texts.Add("end_task");
                                                    client.SendScreen(str, true);
                                                    break;
                                                }
                                            case 154:
                                                {
                                                    dialog.Text("After you reach level 15, you can get promoted in the Job Center of Twin City. You will get a new class title, enhanced attributes and skills from the promotion. Afterwards, your can be promoted at level 40, 70, 100 and 110.");
                                                    dialog.Text("~However, you may have to pay some rare items to get promoted to a higher level class.");

                                                    dialog.Option("I~want~to~get~promoted!", 155);
                                                    dialog.Avatar(259);
                                                    break;
                                                }
                                            case 155:
                                                {
                                                    dialog.Text("If you can meet the requirements to be promoted, you can come to me to learn the skills of your class. Click the Skill button, and you can see the skills you have learnt. Drag and drop a skill in the shortcut slot,");
                                                    dialog.Text("~and you can use the skill anytime it is needed!");

                                                    dialog.Option("Thanks.", 156);
                                                    dialog.Avatar(259);
                                                    break;
                                                }
                                            case 156:
                                                {
                                                    client.Player.Delivery = true;
                                                    client.Player.Teleport(1002, 477, 299);
                                                    client.Quests.SendPathFinding("KungFu~Captain~Blacksmith~asked~you~to~speak~with~the~TC~Captain~to~see~if~there~is~anything~you~can~do", 1002, 527, 318, 7991);
                                                    break;
                                                }
                                            #endregion
                                            #region BoundItems
                                            case 49:
                                                {
                                                    dialog.Text("Hey how I can help you ? ");
                                                    if (!client.BootsClaim)
                                                        dialog.Option("Boots  -  Free ", 53);
                                                    if (!client.NecklaceClaim)
                                                        dialog.Option("Necklace  -  Free ", 30);
                                                    if (!client.FanClaim)
                                                        dialog.Option("Fan  -  Free ", 4);
                                                    if (!client.TowerClaim)
                                                        dialog.Option("Tower  -  Free ", 22);
                                                    if (!client.ArmorClaim)
                                                        dialog.Option("Armor  -  Free", 27);
                                                    if (!client.HeadgearClaim)
                                                        dialog.Option("HeadGear  -  Free", 34);
                                                    if (!client.WeaponClaim)
                                                        dialog.Option("Weapone  -  Free", 26);
                                                    if (!client.RingClaim)
                                                        dialog.Option("Ring  -  Free", 23);
                                                    dialog.Send();
                                                    break;
                                                }
                                            case 22:
                                                {
                                                    uint itemid = 202009;
                                                    byte level = 100;
                                                    if (!client.TowerClaim)
                                                    {
                                                        if (client.Player.Level >= level)
                                                        {
                                                            MsgItemInfo item = new MsgItemInfo(true);

                                                            item.ID = itemid; item.Color = AboGamil.Game.Enums.Color.White;
                                                            item.Durability = item.MaximDurability = AboGamil.Database
                                                                .ConquerItemInformation.BaseInformations[itemid].Durability;
                                                            item.Bound = true;
                                                            //////items.Socket = 3;
                                                            //////items.SocketOne = AboGamil.Game.Enums.Gem.SuperGloryGem;
                                                            //////items.SocketTwo = AboGamil.Game.Enums.Gem.SuperGloryGem;
                                                            if (client.Inventory.Add(item, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                            {
                                                                client.TowerClaim = true;
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You need atleast one free slot in your inventory.");
                                                                dialog.Option("Alright.", 255);
                                                                dialog.Avatar(215);
                                                                dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You don't have atleast level " + level + ".");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Avatar(215);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You cannot claim it twice.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Avatar(215);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 4:
                                                {
                                                    uint itemid = 201009;
                                                    byte level = 100;
                                                    if (!client.FanClaim)
                                                    {
                                                        if (client.Player.Level >= level)
                                                        {
                                                            MsgItemInfo item = new MsgItemInfo(true);

                                                            item.ID = itemid; item.Color = AboGamil.Game.Enums.Color.White;
                                                            item.Durability = item.MaximDurability = AboGamil.Database
                                                                .ConquerItemInformation.BaseInformations[itemid].Durability;
                                                            item.Bound = true;
                                                            //////items.Socket = 3;
                                                            //////items.SocketOne = AboGamil.Game.Enums.Gem.SuperThunderGem;
                                                            //////items.SocketTwo = AboGamil.Game.Enums.Gem.SuperThunderGem;
                                                            if (client.Inventory.Add(item, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                            {
                                                                client.FanClaim = true;
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You need atleast one free slot in your inventory.");
                                                                dialog.Option("Alright.", 255);
                                                                dialog.Avatar(215);
                                                                dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You don't have atleast level " + level + ".");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Avatar(215);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You cannot claim it twice.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Avatar(215);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 30:
                                                {
                                                    uint itemid = 120129;
                                                    MsgItemInfo items = new MsgItemInfo(true);
                                                    items.ID = itemid;
                                                    items.Color = AboGamil.Game.Enums.Color.White;
                                                    items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    items.Bound = true;
                                                    //////items.Socket = 5;
                                                    //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        client.NecklaceClaim = true;
                                                    }
                                                    break;
                                                }

                                            case 53:
                                                {
                                                    uint itemid = 160139;
                                                    MsgItemInfo items = new MsgItemInfo(true);
                                                    items.ID = itemid;
                                                    items.Color = AboGamil.Game.Enums.Color.White;
                                                    //////items.Socket = 5;
                                                    items.Bound = true;
                                                    //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        client.BootsClaim = true;
                                                    }
                                                    break;
                                                }
                                            case 23:
                                                {
                                                    uint itemid = 150139;
                                                    MsgItemInfo items = new MsgItemInfo(true);
                                                    items.ID = itemid;
                                                    items.Color = AboGamil.Game.Enums.Color.White;
                                                    //////items.Socket = 5;
                                                    items.Bound = true;
                                                    //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                    items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                    if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                    {
                                                        client.RingClaim = true;
                                                    }
                                                    break;
                                                }
                                            case 26:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 75)
                                                    {
                                                        uint itemid = 612139;
                                                        MsgItemInfo itemss = new MsgItemInfo(true);
                                                        itemss.ID = itemid;
                                                        itemss.Color = AboGamil.Game.Enums.Color.White;
                                                        itemss.Plus = 5;
                                                        itemss.Bound = true;
                                                        itemss.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        itemss.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        itemss.Durability = itemss.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(itemss, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.WeaponClaim = true;
                                                        }
                                                        MsgItemInfo items = new MsgItemInfo(true);
                                                        items.ID = 611139;
                                                        items.Color = AboGamil.Game.Enums.Color.White;
                                                        //////items.Socket = 5;
                                                        items.Bound = true;
                                                        //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.WeaponClaim = true;
                                                        }
                                                    }
                                                    break;
                                                }
                                            case 27:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 75)
                                                    {
                                                        uint itemid = 139069;
                                                        MsgItemInfo items = new MsgItemInfo(true);
                                                        items.ID = itemid;
                                                        items.Color = AboGamil.Game.Enums.Color.White;
                                                        //////items.Socket = 5;
                                                        items.Bound = true;
                                                        //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.ArmorClaim = true;
                                                        }
                                                    }
                                                    break;
                                                }
                                            case 34:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 75)
                                                    {
                                                        uint itemid = 144069;
                                                        MsgItemInfo items = new MsgItemInfo(true);
                                                        items.ID = itemid;
                                                        items.Color = AboGamil.Game.Enums.Color.White;
                                                        //////items.Socket = 5;
                                                        items.Bound = true;
                                                        //////items.SocketOne = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        ////items.SocketTwo = AboGamil.Game.Enums.Gem.EmptySocket;
                                                        items.Durability = items.MaximDurability = AboGamil.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
                                                        if (client.Inventory.Add(items, AboGamil.Game.Enums.ItemUse.CreateAndAdd))
                                                        {
                                                            client.HeadgearClaim = true;
                                                        }
                                                    }
                                                    break;
                                                }
                                            #endregion
                                            case 100:
                                                {
                                                    if (client.Player.Class >= 70 && client.Player.Class <= 71)
                                                    {
                                                        if (client.Player.Class == 71)
                                                        {
                                                            dialog.Text("Do you want to become a pirate?");
                                                            dialog.Option("Yes sir.", 254);
                                                            dialog.Option("No thank you master.", 255);
                                                            dialog.Send();
                                                        }
                                                        else
                                                        {

                                                            dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                            dialog.Option("Promote me sir.", 254);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 254:
                                                {
                                                    if (client.Player.Class == 70)
                                                    {
                                                        client.Player.Class++;
                                                        client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                        dialog.Text("Congratulations! You have been promoted.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    else if (client.Player.Class == 71)
                                                    {
                                                        client.Player.Class = 72;
                                                        client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                        dialog.Text("Congratulations! You have been promoted.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 80:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.FirstRebornClass >= 72 && client.Player.FirstRebornClass <= 75 && client.Player.SecondRebornClass >= 72 && client.Player.SecondRebornClass <= 75)
                                                    {
                                                        if (!client.AddSpell(LearnableSpell(11040)))
                                                        {
                                                            dialog.Text("You already know this skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            break;
                                                        }
                                                        dialog.Text("You have learned ScurvyBomb.");
                                                        dialog.Option("Thank you.", 255);
                                                        dialog.Send();
                                                        client.AddSpell(LearnableSpell(11040));
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You are not allowed, I think your not promoted yet or your not pure Wtitleer.");
                                                        dialog.Option("Thank you.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 1:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Class == MClass)
                                                        {
                                                            dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + ".");
                                                            dialog.Option("Promote me sir.", 3);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 3:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Class == MClass)
                                                        {
                                                            dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            if (client.PromoteItemNeed == 721020)
                                                            {
                                                                if (client.Inventory.Remove("moonbox"))
                                                                {
                                                                    client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                                    client.Player.Class++;
                                                                    client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                                    dialog.Text("Congratulations! You have been promoted.");
                                                                    dialog.Option("Thank you master.", 255);
                                                                    dialog.Send();
                                                                }

                                                                else
                                                                {
                                                                    dialog.Text("You don't meet the requierments.");
                                                                    dialog.Option("Ahh.", 255);
                                                                    dialog.Send();
                                                                }
                                                                return;
                                                            }
                                                            if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Player.Level >= client.PromoteLevelNeed)
                                                            {
                                                                client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed);
                                                                client.Inventory.Add(client.PromoteItemGain, 0, 1);
                                                                client.Player.Class++;
                                                                client.Player.Update(MsgName.Mode.Effect, "end_task", true);
                                                                dialog.Text("Congratulations! You have been promoted.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You don't meet the requierments.");
                                                                dialog.Option("Ahh.", 255);
                                                                dialog.Send();
                                                            }
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 2:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("Let me know what you want to learn.");
                                                        dialog.Option("Windstorm. (Lvl 15).", 15);
                                                        dialog.Option("CannonBarrage (Lvl 15).", 7);
                                                        dialog.Option("Eagle Eye (Lvl 15).", 5);
                                                        dialog.Option("GaleBomb. (Lvl 25).", 9);
                                                        dialog.Option("Adrenaline Rush. (Lvl 40).", 8);
                                                        dialog.Option("Blackbeard`sRage. (Lvl 40).", 19);
                                                        dialog.Option("Next.", 20);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 19:
                                                {

                                                    if (!client.AddSpell(LearnableSpell(11060)))
                                                    {
                                                        dialog.Text("You already know this skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    dialog.Text("You have learned BladeTempest skill.");
                                                    dialog.Option("Thank you master.", 255);
                                                    dialog.Send();
                                                    client.AddSpell(LearnableSpell(11060));
                                                    break;
                                                }
                                            case 21:
                                                {
                                                    if (client.Player.Level >= 40)
                                                    {
                                                        if (!client.AddSpell(LearnableSpell(11110)))
                                                        {
                                                            dialog.Text("You already know this skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Avatar(87);
                                                            dialog.Send();
                                                        }
                                                        dialog.Text("You have learned BladeTempest skill.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                        client.AddSpell(LearnableSpell(11110));
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("You aren't level 40.");
                                                        dialog.Option("Thank you master.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 20:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        dialog.Text("Let me know what you want to learn.");
                                                        dialog.Option("BlackSpot. (Lvl 40).", 11);
                                                        dialog.Option("BladeTempest. (Lvl 40).", 21);
                                                        dialog.Option("Kraken`sRevenge. (Lvl 70).", 10);
                                                        dialog.Option("Back.", 2);
                                                        dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 5:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 1)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11030)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned Eagle Eye skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11030));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 1 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 7:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 1)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11050)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the lightning xp skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11050));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 1 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 8:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 40)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11130)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the AdrenalineRush skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11130));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 40 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 9:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 40)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11070)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the Gale Bomb skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11070));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 40 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 10:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 70)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11100)))
                                                            {
                                                                if (client.Player.Reborn >= 1 && client.Player.FirstRebornClass == 75)
                                                                {
                                                                    dialog.Text("You already know this skill.");
                                                                    dialog.Option("Thank you master.", 255);
                                                                    dialog.Send();
                                                                    break;
                                                                }
                                                                dialog.Text("You are not reborn or first reborn not Pirate.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                client.AddSpell(LearnableSpell(11100));
                                                            }
                                                            else
                                                            {
                                                                dialog.Text("You have learned the Kraken`sRevenge skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 70 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 11:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 40)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11120)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the BlackSpot skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11120));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 40 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 15:
                                                {
                                                    if (client.Player.Class >= mClass && client.Player.Class <= MClass)
                                                    {
                                                        if (client.Player.Level >= 15)
                                                        {
                                                            if (!client.AddSpell(LearnableSpell(11140)))
                                                            {
                                                                dialog.Text("You already know this skill.");
                                                                dialog.Option("Thank you master.", 255);
                                                                dialog.Send();
                                                                break;
                                                            }
                                                            dialog.Text("You have learned the WindStorm skill.");
                                                            dialog.Option("Thank you master.", 255);
                                                            dialog.Send();
                                                            client.AddSpell(LearnableSpell(11140));
                                                        }
                                                        else
                                                        {
                                                            dialog.Text("You need to be level 70 or more.");
                                                            dialog.Option("Alright.", 255);
                                                            dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        dialog.Text("I will not tell any of the " + Class + " secrets to another class, so, good bye.");
                                                        dialog.Option("Alright.", 255);
                                                        dialog.Send();
                                                    }
                                                    break;
                                                }
                                        }
                                        break;
                                    }
                                #endregion



ودول حطهم فى Spells فى القاعده

 
14570 14570 78 LeftChop 1 1 0 0 0 0 30200 0 30 0 3 8 0 0 20243 15 0 61626626 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14580 14580 78 RightChop 1 1 0 0 0 0 30200 0 30 0 3 8 0 0 20243 15 0 61626626 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14590 14590 81 Gunfire 1 1 0 0 0 0 30200 0 30 0 3 8 0 0 20243 15 0 61626626 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14680 14680 90 SeaBurial 1 1 0 0 0 0 30100 0 30 0 3 8 0 0 10000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14681 14680 0 SeaBurial 1 1 0 0 0 0 30102 0 30 0 3 8 0 0 30000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14682 14680 5 SeaBurial 1 1 0 0 0 0 30104 0 30 0 3 8 0 0 60000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 1 1 1 14683 14680 90 SeaBurial 1 1 0 0 0 0 30106 0 30 0 3 8 0 0 120000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14684 14680 90 SeaBurial 1 1 0 0 0 0 30108 0 30 0 3 8 0 0 240000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 1 1 1 14685 14680 90 SeaBurial 1 1 0 0 0 0 30110 0 30 0 3 8 0 0 6000000 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14686 14680 90 SeaBurial 1 1 0 0 0 0 30115 0 30 0 3 8 0 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 1 1 1 14710 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14711 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14712 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14713 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14714 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14715 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14716 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14717 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14718 14710 6 ImmortalForce 0 0 0 2 0 0 1 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14720 14720 21 BloomofDeath 1 1 4 0 0 0 30180 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14721 14720 21 BloomofDeath 1 1 4 1 0 0 30185 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14722 14720 21 BloomofDeath 1 1 4 2 0 0 30195 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14723 14720 21 BloomofDeath 1 1 4 3 0 0 30200 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14724 14720 21 BloomofDeath 1 1 4 4 0 0 30220 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14725 14720 21 BloomofDeath 1 1 4 5 0 0 30225 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14726 14720 21 BloomofDeath 0 0 0 6 0 0 30230 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14727 14720 21 BloomofDeath 0 0 0 7 0 0 30235 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14728 14720 21 BloomofDeath 0 0 0 8 0 0 30245 0 100 10 0 0 220 0 0 15 0 60671670 0 0 0 0 0 0 0 0 0 0 0 0 1 1 14740 14740 72 diekk7host 0 0 0 2 0 0 4721 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14741 14740 72 diekk7host 0 0 0 2 1 0 4722 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14742 14740 72 diekk7host 0 0 0 2 2 0 4723 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14743 14740 72 diekk7host 0 0 0 2 3 0 4724 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14744 14740 72 diekk7host 0 0 0 2 4 0 4725 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14745 14740 72 diekk7host 0 0 0 2 5 0 4726 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1 14746 14740 72 diekk7host 0 0 0 2 6 0 4727 0 100 0 0 10 1 0 100 40 2 0 0 0 0 0 0 0 100 0 0 0 0 1 1 1


طبعا كل الموال دا مش هيشتغل من غير الباتش لان كل دا من غير بروتو فهتحمل الباتش دا وتفكو فى باتشك عادى جدا
لرؤية الروابط والمرفقات عليك الرد على الموضوع

لو عايز تنقل الموضوع انقل براحتك وماتذكرش المصدر كمان  Exclusive Add Epic Pirate Wepon And Skilles اضافه الايبك بيرت كامل !


آخر مواضيع القسم
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  2. دورة السي شارب #c الجزء الثاني - الفصل صفر – أساسيا تعلم تغير لون النافذة ولون الخط
  3. دورة السي شارب #C الجزء الاول - مقدمة
  4. التعديل live علي اي حجه ف GUI اللعبه
  5. حل مشكله الويند ولكر ال بيضرب في التون
  6. Update XMeGo Loader 2d 6609 Soon
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  8. حصريا اقوي لودر لتانى مره MeGo لاصدار 6711 كامل
  9. دومين دوت كوم للعبتك مجانا مدي الحياه وتسجل بيه على التوب 100 - Free Domain .com
  10. تحميل اشكال ايتمات وتون وعناصر واستلات كونكر الجديده تو دي 2 دي 2D



Exclusive Add Epic Pirate Wepon And Skilles hqhti hghdf; fdvj ;hlg !



تم تحرير الموضوع بواسطة :X-MeGo
بتاريخ:18-10-2019 09:04 مساء


27-10-2019 11:47 مساء
مشاهدة مشاركة منفردة [1]
EL5WAGA
menu_open
عضو غير موثق
rating
معلومات الكاتب ▼
تاريخ الإنضمام : 23-12-2018
رقم العضوية : 36
المشاركات : 63
الجنس : ذكر
تاريخ الميلاد : 18-2-1995
قوة السمعة : 20
look/images/icons/i1.gif Exclusive Add Epic Pirate Wepon And Skilles اضافه الايبك بيرت كامل !
تسلم ايدك يا نجم

24-05-2020 11:00 مساء
مشاهدة مشاركة منفردة [2]
momo24
menu_open
موقوف لمخالفة الشروط
rating
معلومات الكاتب ▼
تاريخ الإنضمام : 18-05-2020
رقم العضوية : 2664
المشاركات : 48
الجنس : ذكر
تاريخ الميلاد : 18-10-1993
قوة السمعة : 10
look/images/icons/i1.gif Exclusive Add Epic Pirate Wepon And Skilles اضافه الايبك بيرت كامل !
G00d



المواضيع المتشابهه
عنوان الموضوع الكاتب الردود الزوار آخر رد
New Source Upgrade 6099 New Epic full Fixed Source NightMareV2 ابو ريتاج
85 16825 minamoner
LostCity V5095 Epic tofan69940
49 20196 smasino
Epic Pirate Skill اسكلات ايبك القرصان Matrix
13 3375 amed
اضافة ايبك القرصان Epic Pirate conquer Matrix
11 22029 amed
GIGAMAX , Drop 1 - 3 Cps , Windwalker, More Epic, Perfection, QuestList جيجاماكس
1 1203 جيجاماكس

الأعضاء الذين شاهدوا الموضوع: 26
الفارس نور ، hamaeas ، rzak ، EL5WAGA ، r0mio0o ، traneson ، saqr ، ewweww300 ، eljooker2009 ، tapra ، engbelly ، karem010 ، MrZone ، abdofranki12 ، technogames ، miso2010 ، ahmedyhaey1 ، KayronnXD ، gokussj ، sasa1682007 ، حنفى ، Paulofnts ، JaceSkell ، Mr3FreeT ، arnaldoprieto01 ، رفيق القلم ،

الكلمات الدلالية
لا يوجد كلمات دلالية ..


 







الساعة الآن 08:47 صباحا