من مواضيع :X-MeGo |
#region [Bird]PK Prize case 81509: switch (npcRequest.OptionID) { case 0: { dialog.Text("Hey there > " + client.Player.Name + " < Would you like to claim your Prize?."); dialog.Option("Yes Please", 1); dialog.Option("I Need To Leave", 2); dialog.Option("I don't care.", 0xff); dialog.Send(); break; } case 1: { Daily.CheackAlive184(); var Now64 = DateTime.Now; if (DateTime.Now.Minute >= 31 && DateTime.Now.Minute <= 33) { if (Daily.howmanyinmap184 == 1) { client.Player.ConquerPoints += 250000; int R = Kernel.Random.Next(1, 4); if (R == 1) client.Inventory.Add(730001, 1, 1); if (R == 2) client.Inventory.Add(730002, 2, 1); if (R == 3) client.Inventory.Add(730003, 3, 1); if (R == 4) client.Inventory.Add(730004, 4, 1); client.Player.RemoveFlag((ulong)MsgUpdate.Flags.Ride); client.Player.AddTopStatus((ulong)MsgUpdate.Flags2.Top8Water, 2, DateTime.Now.AddHours(1)); Kernel.SendWorldMessage(new MsgTalk("Congratulations! > " + client.Player.Name + " < You Wenner Quest [Bird]PK Prize " + 2000 + " CPs && Stone.", System.Drawing.Color.Black, MsgTalk.Center), Server.GamePool); client.Player.SendSpawn(client, true); client.Player.Teleport(1002, 344, 440); EntityTable.SaveEntity(client); } else { dialog.Text("There are still " + Daily.howmanyinmap184 + " players in the map kill it first to claim prize!"); dialog.Option("okay", 0xff); dialog.Send(); } } else { dialog.Text("Hey there > " + client.Player.Name + " < You can only claim the prize when the time on or after 30:33"); dialog.Option("okay", 0xff); dialog.Send(); } break; } case 2: { { client.Player.Teleport(1002, 410, 354); } break; } } break; #endregion
int R = Kernel.Random.Next(1, 4); if (R == 1) client.Inventory.Add(730001, 1, 1); if (R == 2) client.Inventory.Add(730002, 2, 1); if (R == 3) client.Inventory.Add(730003, 3, 1); if (R == 4) client.Inventory.Add(730004, 4, 1);
#region ChillingSpook if (Name.Contains("ChillingSpook")) { killer.ConquerPoints += 1000000; killer.SubProStages.StudyPoints += 500; SubProStages.UpdateStundyPoints(killer.Owner, 500); killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true); uint ItemID = 0; byte type1 = 27; if (Kernel.Rate(100)) { if (killer.MapID == 2102) return; uint b = 0; uint ban = (uint)Kernel.Random.Next(1, 12); switch (ban) { case 1: b = 100000; break; case 2: b = 100000 * 2; break; case 3: b = 100000 * 3; break; case 4: b = 100000 * 4; break; case 5: b = 50000; break; case 6: b = 50000 * 2; break; case 7: b = 50000 * 3; break; case 8: b = 50000 * 4; break; case 9: b = 25000; break; case 10: b = 25000 * 2; break; case 11: b = 25000 * 3; break; case 12: b = 25000 * 4; break; } uint ItemID2 = ItemHandler.MoneyItemID(b); ushort X = Owner.X, Y = Owner.Y; Game.Map Map = Kernel.Maps[Owner.MapID]; if (Map.SelectCoordonates(ref X, ref Y)) { Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true); MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Money; MsgMapItem.Value = b; MsgMapItem.ItemID = ItemID2; MsgMapItem.MapID = 10137; MsgMapItem.MapObjType = Game.MapObjectType.Item; MsgMapItem.X = X; MsgMapItem.Y = Y; MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop; MsgMapItem.OnFloor = Time32.Now; MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; while (Map.Npcs.ContainsKey(MsgMapItem.UID)) MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; Map.AddFloorItem(MsgMapItem); SendScreenSpawn(MsgMapItem); } } if (Kernel.Rate(100)) { for (int i = 0; i < 1; i++) { type1 = (byte)Kernel.Random.Next(2, 2); switch (type1) { case 1: ItemID = 730003;//DraginBall break; case 2: ItemID = 730002; break; } var infos = Database.ConquerItemInformation.BaseInformations[ItemID]; ushort X = Owner.X, Y = Owner.Y; Game.Map Map = Kernel.Maps[Owner.MapID]; if (Map.SelectCoordonates(ref X, ref Y)) { Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true); MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true); MsgMapItem.Item.Color = (AboGamil.Game.Enums.Color)Kernel.Random.Next(4, 8); MsgMapItem.Item.ID = ItemID; MsgMapItem.Item.MaximDurability = infos.Durability; MsgMapItem.Item.Durability = infos.Durability; MsgMapItem.Item.MobDropped = true; MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item; MsgMapItem.ItemID = ItemID; MsgMapItem.MapID = 10137; MsgMapItem.MapObjType = Game.MapObjectType.Item; MsgMapItem.X = X; MsgMapItem.Y = Y; if (MsgMapItem.Item.ID == 730002) MsgMapItem.Item.Plus = 2; if (MsgMapItem.Item.ID == 730003) MsgMapItem.Item.Plus = 3; MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop; MsgMapItem.OnFloor = Time32.Now; MsgMapItem.ItemColor = MsgMapItem.Item.Color; MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; while (Map.Npcs.ContainsKey(MsgMapItem.UID)) MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; Map.AddFloorItem(MsgMapItem); SendScreenSpawn(MsgMapItem); } } if (Kernel.Rate(100)) { for (int i = 0; i < 1; i++) { type1 = (byte)Kernel.Random.Next(1, 1); switch (type1) { case 1: ItemID = 720891;//DraginBall break; } var infos = Database.ConquerItemInformation.BaseInformations[ItemID]; ushort X = Owner.X, Y = Owner.Y; Game.Map Map = Kernel.Maps[Owner.MapID]; if (Map.SelectCoordonates(ref X, ref Y)) { Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true); MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true); MsgMapItem.Item.Color = (AboGamil.Game.Enums.Color)Kernel.Random.Next(4, 8); MsgMapItem.Item.ID = ItemID; MsgMapItem.Item.MaximDurability = infos.Durability; MsgMapItem.Item.Durability = infos.Durability; MsgMapItem.Item.MobDropped = true; MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item; MsgMapItem.ItemID = ItemID; MsgMapItem.MapID = 10137; MsgMapItem.MapObjType = Game.MapObjectType.Item; MsgMapItem.X = X; MsgMapItem.Y = Y; if (MsgMapItem.Item.ID == 730002) MsgMapItem.Item.Plus = 2; if (MsgMapItem.Item.ID == 730003) MsgMapItem.Item.Plus = 3; MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop; MsgMapItem.OnFloor = Time32.Now; MsgMapItem.ItemColor = MsgMapItem.Item.Color; MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; while (Map.Npcs.ContainsKey(MsgMapItem.UID)) MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; Map.AddFloorItem(MsgMapItem); SendScreenSpawn(MsgMapItem); } } } for (int i = 0; i < 1; i++) { type1 = (byte)Kernel.Random.Next(1, 27); switch (type1) { case 1: ItemID = 1088000; break; case 2: ItemID = 800913; break; case 3: ItemID = 824015; break; case 4: ItemID = 800720; break; case 5: ItemID = 822053; break; case 6: ItemID = 822055; break; case 7: ItemID = 820071; break; case 8: ItemID = 820072; break; case 9: ItemID = 823055; break; case 10: ItemID = 823056; break; case 11: ItemID = 823057; break; case 12: ItemID = 821031; break; case 13: ItemID = 821032; break; case 14: ItemID = 800000; break; case 15: ItemID = 824017; break; case 16: ItemID = 800421; break; case 17: ItemID = 800110; break; case 18: ItemID = 800017; break; case 19: ItemID = 800254; break; case 20: ItemID = 800513; break; case 21: ItemID = 800320; break; case 22: ItemID = 800722; break; case 23: ItemID = 800616; break; case 24: ItemID = 800809; break; case 25: ItemID = 800804; break; case 26: ItemID = 800916; break; case 27: ItemID = 3007108; break; } var infos = Database.ConquerItemInformation.BaseInformations[ItemID]; ushort X = Owner.X, Y = Owner.Y; Game.Map Map = Kernel.Maps[Owner.MapID]; if (Map.SelectCoordonates(ref X, ref Y)) { Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true); MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true); MsgMapItem.Item.Color = (AboGamil.Game.Enums.Color)Kernel.Random.Next(4, 8); MsgMapItem.Item.ID = ItemID; MsgMapItem.Item.Plus = MsgMapItem.Item.Plus; MsgMapItem.Item.MaximDurability = infos.Durability; MsgMapItem.Item.Durability = infos.Durability; MsgMapItem.Item.MobDropped = true; MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item; MsgMapItem.ItemID = ItemID; MsgMapItem.MapID = 10137; MsgMapItem.MapObjType = Game.MapObjectType.Item; MsgMapItem.X = X; MsgMapItem.Y = Y; MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop; MsgMapItem.OnFloor = Time32.Now; MsgMapItem.ItemColor = MsgMapItem.Item.Color; MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; while (Map.Npcs.ContainsKey(MsgMapItem.UID)) MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next; Map.AddFloorItem(MsgMapItem); SendScreenSpawn(MsgMapItem); } } } Kernel.ChillingSpook = false; return; } #endregion
type1 = (byte)Kernel.Random.Next(1, 27); switch (type1) { case 1: ItemID = 1088000; break; case 2: ItemID = 800913; break; case 3: ItemID = 824015; break; case 4: ItemID = 800720; break; case 5: ItemID = 822053; break; case 6: ItemID = 822055; break; case 7: ItemID = 820071; break; case 8: ItemID = 820072; break; case 9: ItemID = 823055; break; case 10: ItemID = 823056; break; case 11: ItemID = 823057; break; case 12: ItemID = 821031; break; case 13: ItemID = 821032; break; case 14: ItemID = 800000; break; case 15: ItemID = 824017; break; case 16: ItemID = 800421; break; case 17: ItemID = 800110; break; case 18: ItemID = 800017; break; case 19: ItemID = 800254; break; case 20: ItemID = 800513; break; case 21: ItemID = 800320; break; case 22: ItemID = 800722; break; case 23: ItemID = 800616; break; case 24: ItemID = 800809; break; case 25: ItemID = 800804; break; case 26: ItemID = 800916; break; case 27: ItemID = 3007108; break;
721016@@GreenCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162800@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~5~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@ 721017@@BlueCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162810@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~10~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@ 721018@@PurpleCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162820@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~20~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@ 721019@@TanCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162830@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~25~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@
#region CpsPacks #region CpsPack case 721018: { client.Inventory.Remove(item, Game.Enums.ItemUse.Remove); client.Entity.ConquerPoints += 20; break;//Mr,GemY :P } case 721019: { client.Inventory.Remove(item, Game.Enums.ItemUse.Remove); client.Entity.ConquerPoints += 25; break;//Mr,GemY :P } case 721016: { client.Inventory.Remove(item, Game.Enums.ItemUse.Remove); client.Entity.ConquerPoints += 5; break;//Mr,GemY :P } case 721017: { client.Inventory.Remove(item, Game.Enums.ItemUse.Remove); client.Entity.ConquerPoints += 10; break;//Mr,GemY :P } #endregion #endregion
#region CPssDrop #region Quest Letter & Fruit if (killer != null && killer.EntityFlag == Game.EntityFlag.Player) { byte times = (byte)Kernel.Random.Next(1, 2); byte ref_times = (byte)Kernel.Random.Next(1, 60); for (byte i = 0; i < times; i++) { uint Uid = 0; byte type = (byte)Kernel.Random.Next(1, 60); switch (type) { case 1: Uid = 721016; break; case 2: Uid = 721019; break; case 3: Uid = 723911; break; case 4: Uid = 720027; break; case 5: Uid = 1200001; break; } if (Uid != 0) { ushort X = Owner.X, Y = Owner.Y; Game.Map Map = Kernel.Maps[Owner.MapID]; if (Map.SelectCoordonates(ref X, ref Y)) { Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true); floorItem.Item = new Network.GamePackets.ConquerItem(true); floorItem.Item.Color = (Game.Enums.Color)Kernel.Random.Next(4, 60); floorItem.Item.ID = Uid; floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535; floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next; floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item; floorItem.ItemID = Uid; floorItem.MapID = Owner.MapID; floorItem.MapObjType = Game.MapObjectType.Item; floorItem.X = X; floorItem.Y = Y; floorItem.Type = Network.GamePackets.FloorItem.Drop; floorItem.OnFloor = Time32.Now; floorItem.ItemColor = floorItem.Item.Color; floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next; while (Map.Npcs.ContainsKey(floorItem.UID)) floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next; Map.AddFloorItem(floorItem); SendScreenSpawn(floorItem); } } } } #endregion #region Quest Letter & Fruit if (killer != null && killer.EntityFlag == Game.EntityFlag.Player) { byte times = (byte)Kernel.Random.Next(1, 2); byte ref_times = (byte)Kernel.Random.Next(1, 100); for (byte i = 0; i < times; i++) { uint Uid = 0; byte type = (byte)Kernel.Random.Next(1, 100); switch (type) { case 1: Uid = 1088000; break; } if (Uid != 0) { ushort X = Owner.X, Y = Owner.Y; Game.Map Map = Kernel.Maps[Owner.MapID]; if (Map.SelectCoordonates(ref X, ref Y)) { Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true); floorItem.Item = new Network.GamePackets.ConquerItem(true); floorItem.Item.Color = (Game.Enums.Color)Kernel.Random.Next(1, 100); floorItem.Item.ID = Uid; floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535; floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next; floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item; floorItem.ItemID = Uid; floorItem.MapID = Owner.MapID; floorItem.MapObjType = Game.MapObjectType.Item; floorItem.X = X; floorItem.Y = Y; floorItem.Type = Network.GamePackets.FloorItem.Drop; floorItem.OnFloor = Time32.Now; floorItem.ItemColor = floorItem.Item.Color; floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next; while (Map.Npcs.ContainsKey(floorItem.UID)) floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next; Map.AddFloorItem(floorItem); SendScreenSpawn(floorItem); } } } } #endregion #endregion
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