أهلا وسهلا بك زائرنا الكريم في فوكس كونكر - 🦊 - Conquer، لكي تتمكن من المشاركة ومشاهدة جميع أقسام المنتدى وكافة الميزات ، يجب عليك إنشاء حساب جديد بالتسجيل بالضغط هنا أو تسجيل الدخول اضغط هنا إذا كنت عضواً .

   
   







خلى الوحوش توقع صناديق cps والكوستات تدى ايتمز او شيئ انت عاوزو

السلام عليكم الفكره سهله بس فى ناس مبتدئه لسه متعرفش الكلام دا المهم لو مثلا عاوز كوسته معينه عندك تدى اللى يكسب توب واي .. ogn hg,p,a j,ru wkh]dr cps ,hg;,sjhj j]n hdjl. h, adz hkj uh,.,



18-10-2019 09:18 مساء
X-MeGo
menu_open عضوية موثقة
عضو مشارك
rating
معلومات الكاتب ▼
تاريخ الإنضمام : 18-10-2019
رقم العضوية : 1807
المشاركات : 26
الجنس : ذكر
تاريخ الميلاد : 19-3-1990
الدعوات : 2
قوة السمعة : 10
السلام عليكم
الفكره سهله بس فى ناس مبتدئه لسه متعرفش الكلام دا
المهم لو مثلا عاوز كوسته معينه عندك تدى اللى يكسب توب وايتم معين انت اللى تحطو
مثال
دا انبسى اللى بيسلم الجايزه بتاع الكوسته

#region [Bird]PK Prize
                    case 81509:
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    dialog.Text("Hey there > " + client.Player.Name + " <  Would you like to claim your Prize?.");
                                    dialog.Option("Yes Please", 1);
                                    dialog.Option("I Need To Leave", 2);
                                    dialog.Option("I don't care.", 0xff);
                                    dialog.Send();
                                    break;
                                }

                            case 1:
                                {
                                    Daily.CheackAlive184();
                                    var Now64 = DateTime.Now;
                                    if (DateTime.Now.Minute >= 31 && DateTime.Now.Minute <= 33)
                                    {
                                        if (Daily.howmanyinmap184 == 1)
                                        {
                                            client.Player.ConquerPoints += 250000;
                                            int R = Kernel.Random.Next(1, 4);
                                            if (R == 1)
                                                client.Inventory.Add(730001, 1, 1);
                                            if (R == 2)
                                                client.Inventory.Add(730002, 2, 1);
                                            if (R == 3)
                                                client.Inventory.Add(730003, 3, 1);
                                            if (R == 4)
                                                client.Inventory.Add(730004, 4, 1);
                                            client.Player.RemoveFlag((ulong)MsgUpdate.Flags.Ride);
                                            client.Player.AddTopStatus((ulong)MsgUpdate.Flags2.Top8Water, 2, DateTime.Now.AddHours(1));
                                            Kernel.SendWorldMessage(new MsgTalk("Congratulations! > " + client.Player.Name + " < You Wenner Quest [Bird]PK Prize " + 2000 + " CPs && Stone.", System.Drawing.Color.Black, MsgTalk.Center), Server.GamePool);
                                            client.Player.SendSpawn(client, true);
                                            client.Player.Teleport(1002, 344, 440);
                                            EntityTable.SaveEntity(client);
                                        }
                                        else
                                        {
                                            dialog.Text("There are still " + Daily.howmanyinmap184 + " players in the map kill it first to claim prize!");
                                            dialog.Option("okay", 0xff);
                                            dialog.Send();
                                        }
                                    }
                                    else
                                    {
                                        dialog.Text("Hey there > " + client.Player.Name + " < You can only claim the prize when the time on or after 30:33");
                                        dialog.Option("okay", 0xff);
                                        dialog.Send();
                                    }
                                    break;
                                }
                            case 2:
                                {
                                    {
                                        client.Player.Teleport(1002, 410, 354);
                                    }
                                    break;
                                }
                        }
                        break;
                    #endregion


عندك الكود دا معناه
if (DateTime.Now.Minute >= 31 && DateTime.Now.Minute <= 33) الوقت لو دقيقه 33
if (Daily.howmanyinmap184 == 1) لو اللى فى الماب 1 شخص واحد
والوقت جه بتاع استلام الجايزه وكلم الانبسى
الانبسى يديلو الحجات دى
سبى وايتم والتوب
ويخرجو للتون
الكود دا
client.Inventory.Add(730002, 2, 1);
تقدر تحطو فى اى انبسى بيسلم جوايز انت عاوزو
الرقم دا ID الايتم 730002//Stone+2
ودا بتجيبو من ملف items.text فى السورس
تقدر تجيب id اى ايتم من items.text
دا الكود تقدر تحطو فى اى انبسى بيسلم جوايز وتغير ارقام الايتم دى من items.text

     int R = Kernel.Random.Next(1, 4);

                                            if (R == 1)

                                                client.Inventory.Add(730001, 1, 1);

                                            if (R == 2)

                                                client.Inventory.Add(730002, 2, 1);

                                            if (R == 3)

                                                client.Inventory.Add(730003, 3, 1);

                                            if (R == 4)

                                                client.Inventory.Add(730004, 4, 1);


نخش على الوحوش
الكبيره او الصغيره
هتفتح MonsterTable.cs
عندك مثلا الوحش دا

#region ChillingSpook
            if (Name.Contains("ChillingSpook"))
            {
                killer.ConquerPoints += 1000000;
                killer.SubProStages.StudyPoints += 500;
                SubProStages.UpdateStundyPoints(killer.Owner, 500);
                killer.Owner.Player.Update(MsgName.Mode.Effect, "zf2-e300", true);
                uint ItemID = 0;
                byte type1 = 27;
                if (Kernel.Rate(100))
                {
                    if (killer.MapID == 2102) return;
                    uint b = 0;
                    uint ban = (uint)Kernel.Random.Next(1, 12);
                    switch (ban)
                    {
                        case 1: b = 100000; break;
                        case 2: b = 100000 * 2; break;
                        case 3: b = 100000 * 3; break;
                        case 4: b = 100000 * 4; break;
                        case 5: b = 50000; break;
                        case 6: b = 50000 * 2; break;
                        case 7: b = 50000 * 3; break;
                        case 8: b = 50000 * 4; break;
                        case 9: b = 25000; break;
                        case 10: b = 25000 * 2; break;
                        case 11: b = 25000 * 3; break;
                        case 12: b = 25000 * 4; break;


                    }
                    uint ItemID2 = ItemHandler.MoneyItemID(b);
                    ushort X = Owner.X, Y = Owner.Y;
                    Game.Map Map = Kernel.Maps[Owner.MapID];
                    if (Map.SelectCoordonates(ref X, ref Y))
                    {
                        Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                        MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Money;
                        MsgMapItem.Value = b;
                        MsgMapItem.ItemID = ItemID2;
                        MsgMapItem.MapID = 10137;
                        MsgMapItem.MapObjType = Game.MapObjectType.Item;
                        MsgMapItem.X = X;
                        MsgMapItem.Y = Y;
                        MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                        MsgMapItem.OnFloor = Time32.Now;
                        MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        while (Map.Npcs.ContainsKey(MsgMapItem.UID))
                            MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                        Map.AddFloorItem(MsgMapItem);
                        SendScreenSpawn(MsgMapItem);
                    }

                }
                if (Kernel.Rate(100))
                {
                    for (int i = 0; i < 1; i++)
                    {
                        type1 = (byte)Kernel.Random.Next(2, 2);
                        switch (type1)
                        {
                            case 1:
                                ItemID = 730003;//DraginBall
                                break;
                            case 2:
                                ItemID = 730002;
                                break;

                        }
                        var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        ushort X = Owner.X, Y = Owner.Y;
                        Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (Map.SelectCoordonates(ref X, ref Y))
                        {
                            Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            MsgMapItem.Item.Color = (AboGamil.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            MsgMapItem.Item.ID = ItemID;
                            
                            MsgMapItem.Item.MaximDurability = infos.Durability;
                            MsgMapItem.Item.Durability = infos.Durability;
                            MsgMapItem.Item.MobDropped = true;
                            MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            MsgMapItem.ItemID = ItemID;
                            MsgMapItem.MapID = 10137;
                            MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            MsgMapItem.X = X;
                            MsgMapItem.Y = Y;
                            if (MsgMapItem.Item.ID == 730002)
                                MsgMapItem.Item.Plus = 2;
                            if (MsgMapItem.Item.ID == 730003)
                                MsgMapItem.Item.Plus = 3;
                            MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            MsgMapItem.OnFloor = Time32.Now;
                            MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (Map.Npcs.ContainsKey(MsgMapItem.UID))

                                MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            Map.AddFloorItem(MsgMapItem);

                            SendScreenSpawn(MsgMapItem);
                        }
                    }
                    if (Kernel.Rate(100))
                    {
                        for (int i = 0; i < 1; i++)
                        {
                            type1 = (byte)Kernel.Random.Next(1, 1);
                            switch (type1)
                            {
                                case 1:
                                    ItemID = 720891;//DraginBall
                                    break;
                            }
                            var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                            ushort X = Owner.X, Y = Owner.Y;
                            Game.Map Map = Kernel.Maps[Owner.MapID];
                            if (Map.SelectCoordonates(ref X, ref Y))
                            {
                                Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                                MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                                MsgMapItem.Item.Color = (AboGamil.Game.Enums.Color)Kernel.Random.Next(4, 8);
                                MsgMapItem.Item.ID = ItemID;
                              
                                MsgMapItem.Item.MaximDurability = infos.Durability;
                                MsgMapItem.Item.Durability = infos.Durability;
                                MsgMapItem.Item.MobDropped = true;
                                MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                                MsgMapItem.ItemID = ItemID;
                                MsgMapItem.MapID = 10137;
                                MsgMapItem.MapObjType = Game.MapObjectType.Item;
                                MsgMapItem.X = X;
                                MsgMapItem.Y = Y;
                                if (MsgMapItem.Item.ID == 730002)
                                    MsgMapItem.Item.Plus = 2;
                                if (MsgMapItem.Item.ID == 730003)
                                    MsgMapItem.Item.Plus = 3;
                                MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                                MsgMapItem.OnFloor = Time32.Now;
                                MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                                MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                                while (Map.Npcs.ContainsKey(MsgMapItem.UID))

                                    MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                                Map.AddFloorItem(MsgMapItem);

                                SendScreenSpawn(MsgMapItem);
                            }
                        }
                    }
                    for (int i = 0; i < 1; i++)
                    {
                        type1 = (byte)Kernel.Random.Next(1, 27);
                        switch (type1)
                        {
                            case 1:
                                ItemID = 1088000;
                                break;
                            case 2:
                                ItemID = 800913;
                                break;
                            case 3:
                                ItemID = 824015;
                                break;
                            case 4:
                                ItemID = 800720;
                                break;
                            case 5:
                                ItemID = 822053;
                                break;
                            case 6:
                                ItemID = 822055;
                                break;
                            case 7:
                                ItemID = 820071;
                                break;
                            case 8:
                                ItemID = 820072;
                                break;
                            case 9:
                                ItemID = 823055;
                                break;
                            case 10:
                                ItemID = 823056;
                                break;
                            case 11:
                                ItemID = 823057;
                                break;
                            case 12:
                                ItemID = 821031;
                                break;
                            case 13:
                                ItemID = 821032;
                                break;
                            case 14:
                                ItemID = 800000;
                                break;
                            case 15:
                                ItemID = 824017;
                                break;
                            case 16:
                                ItemID = 800421;
                                break;
                            case 17:
                                ItemID = 800110;
                                break;
                            case 18:
                                ItemID = 800017;
                                break;
                            case 19:
                                ItemID = 800254;
                                break;
                            case 20:
                                ItemID = 800513;
                                break;
                            case 21:
                                ItemID = 800320;
                                break;
                            case 22:
                                ItemID = 800722;
                                break;
                            case 23:
                                ItemID = 800616;
                                break;
                            case 24:
                                ItemID = 800809;
                                break;
                            case 25:
                                ItemID = 800804;
                                break;
                            case 26:
                                ItemID = 800916;
                                break;
                            case 27:
                                ItemID = 3007108;
                                break;

                        }
                        var infos = Database.ConquerItemInformation.BaseInformations[ItemID];
                        ushort X = Owner.X, Y = Owner.Y;
                        Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (Map.SelectCoordonates(ref X, ref Y))
                        {
                            Network.GamePackets.MsgMapItem MsgMapItem = new Network.GamePackets.MsgMapItem(true);
                            MsgMapItem.Item = new Network.GamePackets.MsgItemInfo(true);
                            MsgMapItem.Item.Color = (AboGamil.Game.Enums.Color)Kernel.Random.Next(4, 8);
                            MsgMapItem.Item.ID = ItemID;
                            MsgMapItem.Item.Plus = MsgMapItem.Item.Plus;
                            MsgMapItem.Item.MaximDurability = infos.Durability;
                            MsgMapItem.Item.Durability = infos.Durability;
                            MsgMapItem.Item.MobDropped = true;
                            MsgMapItem.ValueType = Network.GamePackets.MsgMapItem.FloorValueType.Item;
                            MsgMapItem.ItemID = ItemID;
                            MsgMapItem.MapID = 10137;
                            MsgMapItem.MapObjType = Game.MapObjectType.Item;
                            MsgMapItem.X = X;
                            MsgMapItem.Y = Y;
                            MsgMapItem.Type = Network.GamePackets.MsgMapItem.Drop;
                            MsgMapItem.OnFloor = Time32.Now;
                            MsgMapItem.ItemColor = MsgMapItem.Item.Color;
                            MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;
                            while (Map.Npcs.ContainsKey(MsgMapItem.UID))

                                MsgMapItem.UID = Network.GamePackets.MsgMapItem.FloorUID.Next;

                            Map.AddFloorItem(MsgMapItem);

                            SendScreenSpawn(MsgMapItem);
                        }
                    }
                }
                Kernel.ChillingSpook = false;
                return;
            }
            #endregion


دا الكود بتاع الايتم
 type1 = (byte)Kernel.Random.Next(1, 27);

                        switch (type1)

                        {

                            case 1:

                                ItemID = 1088000;

                                break;

                            case 2:

                                ItemID = 800913;

                                break;

                            case 3:

                                ItemID = 824015;

                                break;

                            case 4:

                                ItemID = 800720;

                                break;

                            case 5:

                                ItemID = 822053;

                                break;

                            case 6:

                                ItemID = 822055;

                                break;

                            case 7:

                                ItemID = 820071;

                                break;

                            case 8:

                                ItemID = 820072;

                                break;

                            case 9:

                                ItemID = 823055;

                                break;

                            case 10:

                                ItemID = 823056;

                                break;

                            case 11:

                                ItemID = 823057;

                                break;

                            case 12:

                                ItemID = 821031;

                                break;

                            case 13:

                                ItemID = 821032;

                                break;

                            case 14:

                                ItemID = 800000;

                                break;

                            case 15:

                                ItemID = 824017;

                                break;

                            case 16:

                                ItemID = 800421;

                                break;

                            case 17:

                                ItemID = 800110;

                                break;

                            case 18:

                                ItemID = 800017;

                                break;

                            case 19:

                                ItemID = 800254;

                                break;

                            case 20:

                                ItemID = 800513;

                                break;

                            case 21:

                                ItemID = 800320;

                                break;

                            case 22:

                                ItemID = 800722;

                                break;

                            case 23:

                                ItemID = 800616;

                                break;

                            case 24:

                                ItemID = 800809;

                                break;

                            case 25:

                                ItemID = 800804;

                                break;

                            case 26:

                                ItemID = 800916;

                                break;

                            case 27:

                                ItemID = 3007108;

                                break;

وبرضو بتجيب id الايتم من ملف items.text
انا بديك مثال عشان انت تطبقو المسئله سهله جدا مش صعبه
طيب لو عاوز تخلى الوحوش توقع صناديق برضو فى ملف items.text كل حاجه الصول وصناديق صول
دول صناديق سبى بتوقع من الوحوش هتلاقيهم فى items لو مش عندك ضيفهم

721016@@GreenCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162800@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~5~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@
721017@@BlueCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162810@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~10~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@
721018@@PurpleCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162820@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~20~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@
721019@@TanCPBag@@0@@0@@0@@0@@0@@0@@0@@0@@9@@0@@0@@9162830@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@QuestItem@@Right~click~to~obtain~25~CPs.@@5@@0@@0@@0@@0@@500@@0@@0@@0@@0@@0@@

وتخش PacketHandler
تحط الكود دا
#region CpsPacks
                #region CpsPack
                case 721018:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        client.Entity.ConquerPoints += 20;
                        break;//Mr,GemY :P
                    }
                case 721019:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        client.Entity.ConquerPoints += 25;
                        break;//Mr,GemY :P
                    }
                case 721016:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        client.Entity.ConquerPoints += 5;
                        break;//Mr,GemY :P
                    }
                case 721017:
                    {
                        client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        client.Entity.ConquerPoints += 10;
                        break;//Mr,GemY :P
                    }
                #endregion
                #endregion

وبعدين MonsterTable.cs
كود الدروب تقدر تبدلو بالى عندك او تعدل عليه من دا


#region CPssDrop

            #region Quest Letter & Fruit
            if (killer != null && killer.EntityFlag == Game.EntityFlag.Player)
            {
                byte times = (byte)Kernel.Random.Next(1, 2);
                byte ref_times = (byte)Kernel.Random.Next(1, 60);
                for (byte i = 0; i < times; i++)
                {
                    uint Uid = 0;
                    byte type = (byte)Kernel.Random.Next(1, 60);
                    switch (type)
                    {
                        case 1: Uid = 721016; break;
                        case 2: Uid = 721019; break;
                        case 3: Uid = 723911; break;
                        case 4: Uid = 720027; break;
                        case 5: Uid = 1200001; break;

                    }

                    if (Uid != 0)
                    {
                        ushort X = Owner.X, Y = Owner.Y;
                        Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (Map.SelectCoordonates(ref X, ref Y))
                        {
                            Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                            floorItem.Item = new Network.GamePackets.ConquerItem(true);
                            floorItem.Item.Color = (Game.Enums.Color)Kernel.Random.Next(4, 60);
                            floorItem.Item.ID = Uid;
                            floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535;
                            floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next;
                            floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
                            floorItem.ItemID = Uid;
                            floorItem.MapID = Owner.MapID;
                            floorItem.MapObjType = Game.MapObjectType.Item;

                            floorItem.X = X;
                            floorItem.Y = Y;
                            floorItem.Type = Network.GamePackets.FloorItem.Drop;
                            floorItem.OnFloor = Time32.Now;
                            floorItem.ItemColor = floorItem.Item.Color;
                            floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                            while (Map.Npcs.ContainsKey(floorItem.UID))
                                floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                            Map.AddFloorItem(floorItem);
                            SendScreenSpawn(floorItem);
                        }
                    }
                }
            }
            #endregion
            #region Quest Letter & Fruit
            if (killer != null && killer.EntityFlag == Game.EntityFlag.Player)
            {
                byte times = (byte)Kernel.Random.Next(1, 2);
                byte ref_times = (byte)Kernel.Random.Next(1, 100);
                for (byte i = 0; i < times; i++)
                {
                    uint Uid = 0;
                    byte type = (byte)Kernel.Random.Next(1, 100);
                    switch (type)
                    {
                        case 1: Uid = 1088000; break;


                    }

                    if (Uid != 0)
                    {
                        ushort X = Owner.X, Y = Owner.Y;
                        Game.Map Map = Kernel.Maps[Owner.MapID];
                        if (Map.SelectCoordonates(ref X, ref Y))
                        {
                            Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                            floorItem.Item = new Network.GamePackets.ConquerItem(true);
                            floorItem.Item.Color = (Game.Enums.Color)Kernel.Random.Next(1, 100);
                            floorItem.Item.ID = Uid;
                            floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535;
                            floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next;
                            floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
                            floorItem.ItemID = Uid;
                            floorItem.MapID = Owner.MapID;
                            floorItem.MapObjType = Game.MapObjectType.Item;

                            floorItem.X = X;
                            floorItem.Y = Y;
                            floorItem.Type = Network.GamePackets.FloorItem.Drop;
                            floorItem.OnFloor = Time32.Now;
                            floorItem.ItemColor = floorItem.Item.Color;
                            floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                            while (Map.Npcs.ContainsKey(floorItem.UID))
                                floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
                            Map.AddFloorItem(floorItem);
                            SendScreenSpawn(floorItem);
                        }
                    }
                }
            }
            #endregion

            #endregion
كدا الوحوش هتوقع صناديق سبى وتقدر تضيف ايتم او تشيل تحط اللى يريحك المهم تكون الفكره وصلت
لو فى مشكله مع حد هتتحل ان شاء الله
سلام

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الساعة الآن 06:13 صباحا