من مواضيع :luxurious |
npc Prefiction
الن بي سي مش كامل هو بيعتمد اعتماد كلي علي ان بي سي p7 الي موجود عندك يعني لو عند ان بي سي بيدي اسطف +12 p7 هتدخل تركب الان بي سي ده وهيشتغل علي طول بازن الله
#region FullStuffa P8
case 195292:
{
switch (npcRequest.OptionID)
{
case 0:
{
client.Entity.Update(_String.Effect, "iarrow_915", true);
dialog.Text("Hello There [ " + client.Entity.Name + " ] Would You Like To Buy Full Stuff With P8 Soul And New Wings Just For [ 50,000,000 ] CPS And You Must Be Level 145 Also. ");
dialog.Option("[ Full Ninja Stuff P8 ]", 3);
dialog.Option("[ Full Monk Stuff P8 ]", 4);
dialog.Option("[ Full Toaist Stuff P8 ]", 5);
dialog.Option("[ Full Trojan Stuff P8 ]", 6);
dialog.Option("[ Full Pirate Stuff P8 ]", 7);
dialog.Option("[ Full Warrior Stuff P8 ]", 8);
dialog.Option("[ Full Archer Stuff P8 ]", 9);
dialog.Option("[ Full LeeLong Stuff P8 ]", 11);
dialog.Option("[ Full Windwalker Stuff P8 ]", 12);
dialog.Option("I don't care.", 255);
dialog.Avatar(188);
dialog.Send();
break;
}
case 12://WindWallker
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(101309, 2152200, 6, 12, 12, 1, true, false);//armor p6
client.Inventory.AddSoul(170309, 2152198, 6, 12, 12, 1, true, false);//headgear p6
client.Inventory.AddSoul(626439, 2152221, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(626439, 2152221, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 3://ninja
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(601439, 2152208, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 2152208, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 2152208, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(616439, 2152208, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(135309, 2152200, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 2152198, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
case 4://Monk
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(622439, 2152207, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(622439, 2152207, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(610439, 2152207, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(610439, 2152207, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 2152200, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 2152198, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
case 5://Fire And Water
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul1(619439, 2152210, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul(421439, 2152209, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 2152209, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul(134309, 2152205, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 2152203, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 2152206, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 2152204, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 6://Trojan
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(480439, 2152208, 6, 12, 12, 1, true, false);//NirvanaClub
client.Inventory.AddSoul(410439, 2152208, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 2152208, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(490439, 2152208, 6, 12, 12, 1, true, false);//Dagger
client.Inventory.AddSoul(614439, 2152208, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(614439, 2152208, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(130309, 2152200, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 2152198, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
case 7://Pirate
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(611439, 2152212, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 2152211, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 2152200, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 2152198, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 8://Warrior
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(560439, 2152216, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 2152215, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(624439, 2152220, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 2152220, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 2152219, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(624439, 2152219, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(410439, 2152208, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 2152208, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(490439, 2152208, 6, 12, 12, 1, true, false);//Dagger
client.Inventory.AddSoul(131309, 2152200, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 2152198, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 9://Archer
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(613429, 2152213, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 2152213, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 2152200, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 2152198, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 11://LeeLong
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(617439, 2152214, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 2152214, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 2152200, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)
client.Inventory.AddSoul(148309, 2152198, 6, 12, 12, 1, true, false);//LegendHood
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
break;
}
#endregion
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000
#region PerfectionL
case 3523:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Pro I Am Here To PerfectionLevel DeathNote.");
dialog.Option("Add Perfectionlevel All Items", 5);
dialog.Send();
break;
}
case 5:
{
ConquerItem item1;
ConquerItem item2;
ConquerItem item3;
ConquerItem item4;
ConquerItem item5;
ConquerItem item6;
ConquerItem item7;
ConquerItem item8;
ConquerItem item9;
ConquerItem item10;
ConquerItem item11;
ConquerItem item12;
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);
{
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
if ((item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
{
item1.Stars = 54;
item1.PerfectionProgress = 0;
item1.Owner = client.Entity.Name;
item1.OwnerUID = client.Entity.UID;
item1.Mode = Game.Enums.ItemMode.Update;
item1.Send(client);
Database.ConquerItemTable.UpdatePerfection(item1);
}
else
{
return;
}
if ((item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
{
item2.Stars = 54;
item2.PerfectionProgress = 0;
item2.Owner = client.Entity.Name;
item2.OwnerUID = client.Entity.UID;
item2.Mode = Game.Enums.ItemMode.Update;
item2.Send(client);
Database.ConquerItemTable.UpdatePerfection(item2);
}
else
{
return;
}
if ((item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
{
item3.Stars = 54;
item3.PerfectionProgress = 0;
item3.Owner = client.Entity.Name;
item3.OwnerUID = client.Entity.UID;
item3.Mode = Game.Enums.ItemMode.Update;
item3.Send(client);
Database.ConquerItemTable.UpdatePerfection(item3);
}
else
{
return;
}
if ((item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
{
item4.Stars = 54;
item4.PerfectionProgress = 0;
item4.Owner = client.Entity.Name;
item4.OwnerUID = client.Entity.UID;
item4.Mode = Game.Enums.ItemMode.Update;
item4.Send(client);
Database.ConquerItemTable.UpdatePerfection(item4);
}
else
{
return;
}
if ((item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
{
item5.Stars = 54;
item5.PerfectionProgress = 0;
item5.Owner = client.Entity.Name;
item5.OwnerUID = client.Entity.UID;
item5.Mode = Game.Enums.ItemMode.Update;
item5.Send(client);
Database.ConquerItemTable.UpdatePerfection(item5);
}
else
{
return;
}
if ((item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
{
item6.Stars = 54;
item6.PerfectionProgress = 0;
item6.Owner = client.Entity.Name;
item6.OwnerUID = client.Entity.UID;
item6.Mode = Game.Enums.ItemMode.Update;
item6.Send(client);
Database.ConquerItemTable.UpdatePerfection(item6);
}
else
{
return;
}
if ((item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
{
item7.Stars = 54;
item7.PerfectionProgress = 0;
item7.Owner = client.Entity.Name;
item7.OwnerUID = client.Entity.UID;
item7.Mode = Game.Enums.ItemMode.Update;
item7.Send(client);
Database.ConquerItemTable.UpdatePerfection(item7);
}
else
{
return;
}
if ((item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
{
item8.Stars = 54;
item8.PerfectionProgress = 0;
item8.Owner = client.Entity.Name;
item8.OwnerUID = client.Entity.UID;
item8.Mode = Game.Enums.ItemMode.Update;
item8.Send(client);
Database.ConquerItemTable.UpdatePerfection(item8);
}
else
{
return;
}
if ((item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
{
item9.Stars = 54;
item9.PerfectionProgress = 0;
item9.Owner = client.Entity.Name;
item9.OwnerUID = client.Entity.UID;
item9.Mode = Game.Enums.ItemMode.Update;
item9.Send(client);
Database.ConquerItemTable.UpdatePerfection(item9);
}
else
{
return;
}
if ((item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
{
item10.Stars = 54;
item10.PerfectionProgress = 0;
item10.Owner = client.Entity.Name;
item10.OwnerUID = client.Entity.UID;
item10.Mode = Game.Enums.ItemMode.Update;
item10.Send(client);
Database.ConquerItemTable.UpdatePerfection(item10);
}
else
{
return;
}
if ((item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
{
item11.Stars = 54;
item11.PerfectionProgress = 0;
item11.Owner = client.Entity.Name;
item11.OwnerUID = client.Entity.UID;
item11.Mode = Game.Enums.ItemMode.Update;
item11.Send(client);
Database.ConquerItemTable.UpdatePerfection(item11);
}
else
{
return;
}
if ((item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
{
item12.Stars = 54;
item12.PerfectionProgress = 0;
item12.Owner = client.Entity.Name;
item12.OwnerUID = client.Entity.UID;
item12.Mode = Game.Enums.ItemMode.Update;
item12.Send(client);
Database.ConquerItemTable.UpdatePerfection(item12);
}
else
{
return;
}
client.Entity.Update(_String.Effect, "dakaishengzhi", true);
}
}
break;
}
}
break;
}
#endregion
الن بي سي مش كامل هو بيعتمد اعتماد كلي علي ان بي سي p7 الي موجود عندك يعني لو عند ان بي سي بيدي اسطف +12 p7 هتدخل تركب الان بي سي ده وهيشتغل علي طول بازن الله
#region FullStuffa P8
case 195292:
{
switch (npcRequest.OptionID)
{
case 0:
{
client.Entity.Update(_String.Effect, "iarrow_915", true);
dialog.Text("Hello There [ " + client.Entity.Name + " ] Would You Like To Buy Full Stuff With P8 Soul And New Wings Just For [ 50,000,000 ] CPS And You Must Be Level 145 Also. ");
dialog.Option("[ Full Ninja Stuff P8 ]", 3);
dialog.Option("[ Full Monk Stuff P8 ]", 4);
dialog.Option("[ Full Toaist Stuff P8 ]", 5);
dialog.Option("[ Full Trojan Stuff P8 ]", 6);
dialog.Option("[ Full Pirate Stuff P8 ]", 7);
dialog.Option("[ Full Warrior Stuff P8 ]", 8);
dialog.Option("[ Full Archer Stuff P8 ]", 9);
dialog.Option("[ Full LeeLong Stuff P8 ]", 11);
dialog.Option("[ Full Windwalker Stuff P8 ]", 12);
dialog.Option("I don't care.", 255);
dialog.Avatar(188);
dialog.Send();
break;
}
case 12://WindWallker
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(101309, 2152200, 6, 12, 12, 1, true, false);//armor p6
client.Inventory.AddSoul(170309, 2152198, 6, 12, 12, 1, true, false);//headgear p6
client.Inventory.AddSoul(626439, 2152221, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(626439, 2152221, 6, 12, 12, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 3://ninja
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(601439, 2152208, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 2152208, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 2152208, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(616439, 2152208, 6, 12, 12, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(135309, 2152200, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 2152198, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
case 4://Monk
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(622439, 2152207, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(622439, 2152207, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(610439, 2152207, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(610439, 2152207, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 2152200, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 2152198, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
case 5://Fire And Water
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul1(619439, 2152210, 6, 12, 12, 1, true, false);//UniverseHossu
client.Inventory.AddSoul(421439, 2152209, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 2152209, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul(134309, 2152205, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 2152203, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 2152206, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 2152204, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 6://Trojan
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(480439, 2152208, 6, 12, 12, 1, true, false);//NirvanaClub
client.Inventory.AddSoul(410439, 2152208, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 2152208, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(490439, 2152208, 6, 12, 12, 1, true, false);//Dagger
client.Inventory.AddSoul(614439, 2152208, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(614439, 2152208, 6, 12, 12, 1, true, false);//Epic
client.Inventory.AddSoul(130309, 2152200, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 2152198, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
case 7://Pirate
{
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(611439, 2152212, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 2152211, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 2152200, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 2152198, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 8://Warrior
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(560439, 2152216, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 2152215, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(624439, 2152220, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 2152220, 6, 12, 12, 1, true, false);//Fist Break
client.Inventory.AddSoul(624439, 2152219, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(624439, 2152219, 6, 12, 12, 1, true, false);//Fist Strick
client.Inventory.AddSoul(410439, 2152208, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 2152208, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(490439, 2152208, 6, 12, 12, 1, true, false);//Dagger
client.Inventory.AddSoul(131309, 2152200, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 2152198, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 9://Archer
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(613429, 2152213, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 2152213, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 2152200, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 2152198, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
case 11://LeeLong
{
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 12, 1, 123, 123, 1);
client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(617439, 2152214, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 2152214, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 2152200, 6, 12, 12, 1, true, false);//CombatSuit(Lv.140)
client.Inventory.AddSoul(148309, 2152198, 6, 12, 12, 1, true, false);//LegendHood
client.Inventory.AddSoul(120269, 2152199, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 2152202, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 2152201, 6, 12, 12, 1, true, false);//Boot
break;
}
{
dialog.Text("Sorry,You need 50,000,000 Cps and level 145 to Continue");
dialog.Option("Oh,Sorry", 255);
break;
}
}
}
break;
}
#endregion
if (client.Entity.ConquerPoints >= 50000000 && client.Entity.Level == 145)
{
client.Entity.ConquerPoints -= 50000000
المواضيع المتشابهه | ||||
عنوان الموضوع | الكاتب | الردود | الزوار | آخر رد |
npc انبسي بيعمل كلير لى الاصطف |
ابو ريتاج |
3 | 3052 | amrsheko |
مشكلة في اضافة npc |
Eng Mahmoud |
0 | 71 | Eng Mahmoud |
سلسلة شروحات 5095 | شرح عمل npc كامل |
SA3B |
2 | 2352 | ahamdi9267 |
اضافة npc لبيع VIP في Conquer |
ابو ريتاج |
1 | 1535 | ابو ريتاج |
Can someone help me? RebonMaster NPC |
cytus123 |
3 | 5711 | cytus123 |
الأعضاء الذين شاهدوا الموضوع: 20 |
mohammed roshdy ، ahmedbaltak ، bebo100 ، MeGoo ، ahmedfathy ، etoa2000 ، 3abqrino ، marcenricoso ، محمد عباس ، Tyronnez ، alaaadelhamed ، ShadowNet ، a1hamdi1 ، Omar1 ، yousef here ، BoshaBosha ، belal.1015 ، mrsix ، Awad ، medomo ، |
الكلمات الدلالية
|
لا يوجد كلمات دلالية .. |