ProcessKill("speed");
ProcessKill("clicky");
ProcessKill("clicker");
ProcessKill("mouse");
ProcessKill("click");
ProcessKill("liandianqi");
ProcessKill("cheatengine-i386");
ProcessKill("cheat");
ProcessKill("Free Mouse Auto Clicker");
ProcessKill("Autosofted_Auto_Keyboard_Presser_1.8r");
ProcessKill("Auto_Keyboard");
ProcessKill("GS Auto Clicker");
ProcessKill("Auto Clicker");
ProcessKill("AutoClicker");
ProcessKill("AutoClicker v2");
ProcessKill("AutoKeyboard");
ProcessKill("Auto Keyboard");
ProcessKill("Presser");
ProcessKill("engine");
ProcessKill("cheat engine");
ProcessKill("End process");
ProcessKill("CPU Usage");
ProcessKill("Conquer Clicky.exe");
ProcessKill("Conquer Clicky");
ProcessKill("Resource");
ProcessKill("ip");
ProcessKill("tcp");
ProcessKill("Ping zapper");
ProcessKill("udp");
ProcessKill("BlowfishDumper");
ProcessKill("speed");
ProcessKill("hack");
ProcessKill("injector");
ProcessKill("aimbot");
ProcessKill("Tasker");
ProcessKill("Artmoney");
ProcessKill("am741");
ProcessKill("MacroGamer");
ProcessKill("برنامج");
ProcessKill("هاكر كونكر");
ProcessKill("هاكر");
ProcessKill("تحميل");
ProcessKill("وقت الاسكلات");
ProcessKill("رفر هاك");
ProcessKill("revhack");
ProcessKill("revhack");
ProcessKill("Processes");
ProcessKill("f12");
using System; using System.Collections.Generic; using System.Linq; using System.Text;
namespace EL3FREIT.Network.Cryptography {
public class LoaderEncryption
{
private static byte[] LoginKey = { 12, 12, 215, 10, 20, 11, 60, 193, 11, 96, 53, 157, 71, 37, 150, 225, 86, 224, 178, 184, 230, 147, 79, 194, 160, 0, 99, 239, 218, 134, 179, 13, 247, 155, 237, 245, 165, 245, 128, 144 };
public static void Encrypt(byte[] arr)
{
int length = LoginKey.Length;
for (int i = 0; i < arr.Length; i++)
{
arr[i] ^= LoginKey[i % length];
arr[i] ^= LoginKey[(i + 1) % length];
}
}
public static void DoLogin(byte[] arr, int size)
{
int length = LoginKey.Length;
for (int i = 0; i < size; i++)
{
arr[i] ^= LoginKey[(i + 1) % length];
arr[i] ^= LoginKey[i % length];
}
}
}
}
using System; using System.IO; using System.Text; using EL3FREIT.Network.Cryptography;
namespace EL3FREIT.Network.AuthPackets {
public class Authentication : Interfaces.IPacket
{
public string Username;
public string Password;
public string Server;
public Authentication()
{
}
public void Deserialize(byte[] buffer)
{
if (buffer.Length == 312)
{
ushort length = BitConverter.ToUInt16(buffer, 0);
if (length == 312)
{
ushort type = BitConverter.ToUInt16(buffer, 2);
byte[] temp = new byte[16];
if (type == 1542)
{
MemoryStream MS = new MemoryStream(buffer);
BinaryReader BR = new BinaryReader(MS);
BR.ReadUInt16();
BR.ReadUInt16();
Username = Encoding.Default.GetString(BR.ReadBytes(32));
Username = Username.Replace("\0", "");
BR.ReadBytes(36);
Password = Encoding.Default.GetString(BR.ReadBytes(32));
Password = Password.Replace("\0", "");
BR.ReadBytes(32);
Server = Encoding.Default.GetString(BR.ReadBytes(32));
Server = Server.Replace("\0", "");
BR.Close();
MS.Close();
}
}
}
}
public byte[] ToArray()
{
throw new NotImplementedException();
}
public void Send(Client.GameState client)
{
throw new NotImplementedException();
}
}